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Random Control SWAP for fryrender released


Fran
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on first glance it's fantastic and really powerful and packed full of potential, and the videos make it look so simple, but a closer look at the manual and i now consider this a convoluted process - outputting 3 other scene files, all have which have to be rendered seperately to generate the files required for the composite at the end? how long does all that take?? do you have to do one object at a time?

 

i love these unbiased/physical renderers, but i do wish they'd just focus on making them fast enough for hi-res day-to-day production use. this just seems gimmicky.

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Your first paragraph is very good feedback for the developer. :)

 

At this time, you can only swap for one object. If I have many objects with the same material, I join the meshes into one object to control it. In the future, multiple objects will be supported.

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Personally, I think there is a lot of potential for this plugin. I m not a Fryrender user but have downloaded the demo and am very impressed. I wish Vray would come out with something like this. What I want to know is what are the file sizes like for the 3 renderings and how long does it take per rendering and compositing, taking onto account that all scenes and setups are different?

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What does that do to render time?

 

I haven't even had a chance to try SWAP yet because I've been in the middle of a huge project during the entire development timeline, which has been quite short. :o

 

Rendering out the required channels is going to be extra rendering time. It's up to the user to decide when it is worth it. For example, if your client only wants two variations of a material, it would make more sense to simply render the two options out and forego SWAP. If there would be more variations, then SWAP makes more sense. It also makes sense for a designer who is cg-savvy to help make design decisions.

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  • 2 months later...
Late-breaking news: fryrender SWAP 1.1 now supports multiple objects (unlimited...well...limited by your available ram). For each additional object, you will need to render 1 additional channel.

 

bump ;)

 

now available

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