Fran Posted December 1, 2008 Share Posted December 1, 2008 http://www.randomcontrol.com/index.php?option=com_content&view=article&id=61&Itemid=88 SWAP is a companion application for fryrender that allows you to swap and tweak the material of an object in a scene. There are Quicktime demo reels available for archviz, product and design viz. Link to comment Share on other sites More sharing options...
kippu Posted December 2, 2008 Share Posted December 2, 2008 wow...just wow...i am impressed big time Link to comment Share on other sites More sharing options...
mattclinch Posted December 2, 2008 Share Posted December 2, 2008 on first glance it's fantastic and really powerful and packed full of potential, and the videos make it look so simple, but a closer look at the manual and i now consider this a convoluted process - outputting 3 other scene files, all have which have to be rendered seperately to generate the files required for the composite at the end? how long does all that take?? do you have to do one object at a time? i love these unbiased/physical renderers, but i do wish they'd just focus on making them fast enough for hi-res day-to-day production use. this just seems gimmicky. Link to comment Share on other sites More sharing options...
Fran Posted December 2, 2008 Author Share Posted December 2, 2008 Your first paragraph is very good feedback for the developer. At this time, you can only swap for one object. If I have many objects with the same material, I join the meshes into one object to control it. In the future, multiple objects will be supported. Link to comment Share on other sites More sharing options...
Jason Matthews Posted December 3, 2008 Share Posted December 3, 2008 Personally, I think there is a lot of potential for this plugin. I m not a Fryrender user but have downloaded the demo and am very impressed. I wish Vray would come out with something like this. What I want to know is what are the file sizes like for the 3 renderings and how long does it take per rendering and compositing, taking onto account that all scenes and setups are different? Link to comment Share on other sites More sharing options...
Mario Pende Posted December 4, 2008 Share Posted December 4, 2008 ...you know theyll make something, its just a mater of time Link to comment Share on other sites More sharing options...
MrCAD Posted December 9, 2008 Share Posted December 9, 2008 I just went thru the videos..and was really impressed too..good luck fryrender team...multiple objects would really help.. Meher Link to comment Share on other sites More sharing options...
Fran Posted December 13, 2008 Author Share Posted December 13, 2008 Late-breaking news: fryrender SWAP 1.1 now supports multiple objects (unlimited...well...limited by your available ram). For each additional object, you will need to render 1 additional channel. Link to comment Share on other sites More sharing options...
AJLynn Posted December 13, 2008 Share Posted December 13, 2008 What does that do to render time? Link to comment Share on other sites More sharing options...
Fran Posted December 14, 2008 Author Share Posted December 14, 2008 What does that do to render time? I haven't even had a chance to try SWAP yet because I've been in the middle of a huge project during the entire development timeline, which has been quite short. Rendering out the required channels is going to be extra rendering time. It's up to the user to decide when it is worth it. For example, if your client only wants two variations of a material, it would make more sense to simply render the two options out and forego SWAP. If there would be more variations, then SWAP makes more sense. It also makes sense for a designer who is cg-savvy to help make design decisions. Link to comment Share on other sites More sharing options...
u.biq Posted March 6, 2009 Share Posted March 6, 2009 Late-breaking news: fryrender SWAP 1.1 now supports multiple objects (unlimited...well...limited by your available ram). For each additional object, you will need to render 1 additional channel. bump now available Link to comment Share on other sites More sharing options...
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