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how to stack objects with PF source?


pablo scapi
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Hello:

 

I have a PF source animated on mi scene, so it leaves a trail of objects in the floor (deflector), and finaly stops in some point with the idea of making a "mountain" with this objects . Just like you woukd do with coins for example.

 

My goal is to do a still, so i don´t need a acuraly animation, just the final frame to be render.

 

The problem is that is the first time for me with particles, so...

 

I have the animation set and everithing looks right except for the colissions between the particles themselves, i mean, they intersecte each other and they don´t settle right in the floor like coins would do.

 

Some help here please.

Thank you all

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If you haven't used Reactor, then you need to at least take a look at it in the Max User Reference. It will tell you how it works and probably even include a simple tutorial. If not, search CGA or Google for Reactor-relevant content.

 

Basically what you will be doing is placing all the objects you want dropped above some surface and then simulating the forces of gravity and friction on all of the objects collectively over some given period of time.

 

I used Reactor a while back to create a "pile" out of a chain. Here is the image.

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Thank you.

Yas i have used reactor before, mostly for soft bodies, simulating cloth or a flag, etc.

I will try that simply placing all the elements in the air and let them fall, but i was asking myself if could be a way to use ractor on the particles, once they are generated if they could be for example converted to polys an then aply reactor to them.

Thank you again.

Bye

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