Jump to content

really slow rendering times


cullen
 Share

Recommended Posts

I'm having a problem with the speed of my renderings. I'm now using Max 6 where I was using Viz 4 previously.

 

What I'm running into is, a model that is only taking like 10seconds to render in VIZ is taking about 15 min in MAX. the only lights I have are free spots with Ray Traced Shadows. Two Materials in the scene. black raytrace and frosted glass.

 

Does anyone have any suggestions? On the time frame for this project, I can't work with this much of a delay. orangesad

 

Thanks,

crw

Link to comment
Share on other sites

Check all of the raytracing parameters. Default settings that you may have changed from viz, global/ local parameters with the raytraced glass, Lights shadow trace depth, Antialiasing super sampling..

 

I would really look close at the raytrace depth for the reflection and refraction.

 

Camera have a depth of field?

 

Every Viz file I've brought into max seemed to work the same. Although not with this much glass.

 

rgrds

WDA

Link to comment
Share on other sites

I decide to let one render all the way through to see how long it was really taking.

 

Here where my results:

test.jpg

render%20time.jpgacc-param%20copy.jpg

raytrace.jpg

 

As you can see this image isn't complex at all and I can't figure out why in the world it would take that long!!!

 

I've tried the adjustments that you have suggested and really didn't see any major difference. Looking at these settings can you suggest any possible solutions?

Link to comment
Share on other sites

Cullen,

 

Sorry about the confusion with shadows & raytracing. :rolleyes: Used raytrace in tooo broad of scope. Max Quad tree depth in the raytraced shadow parameter of the light. Lower settings helps. The advanced shadows are better for your scene anyway.

 

If the raytraced black material & glass have reflections refractions, decreasing the Global Max depth may speed things up. Try and see if the quality of reflections is acceptable.

Link to comment
Share on other sites

I've found raising the quadtree depth to 10 really speeds things up, especially with larger scenes (in the raytrace shadow parameters).

In the Raytracer globals, try setting the cutoff threshold to .15, and in the Raytrace Acceleration Parameters, try setting the balance to 8.

You can read about these parameters in the help file if you want to learn more. Good luck. :ngesmile:

Link to comment
Share on other sites

I agree with calvino56. Raising Quadtree depth to 10 will incredibly decrease rendering time on raytrace shadows. Just don't mix it up with another 'shadow mapped' light, it really slows things down.

 

Max Quadtree Depth refers to the balance between processor and memory / ram. Setting it to 10 means the rendering will depend more on caching it to your RAM, which means faster process especially if you have a large physical ram (ie, 1GB and up) However, setting it lower means the rendering highly depends on the speed of your processor. Lowering the Quadtree depth is highly recommended for FAST CPUs with LOW RAM. :)

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...