BrianKitts Posted December 11, 2008 Share Posted December 11, 2008 (edited) Does anyone know what causes a mesh to constantly show it's bounding box in the viewport regardless of if the object is selected or not? This has happened to me a couple of times after I have attached a couple meshes together. The only way I have found to get rid of it is to select the mesh in subobject mode, grab all of the faces and detach them. Then delete the old (now faceless) object. Then rename the detached faces to replace the old one. any ideas whats going on? Edited December 11, 2008 by BrianKitts Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now