chow choppe Posted December 12, 2008 Share Posted December 12, 2008 (edited) Hi everyone we are facing a problem with some project We are using renderings in 3dsmax but recently we got a project mmodel which is done in rhino and camera angles have been set in Rhino only. We havent used rhino before but our office has rhino . now the client wants us to render it in 3dsmax with exactly same camera angles how can we import the rhino model to 3dsmax and also those camera views. So that once inside MAx we cud render it like any of our 3dsmax projects Actually found the following link here only but it doesnt talk about importing camera views / angles http://www.cgarchitect.com/vb/32457-rhino-max.html Thanks Edited December 12, 2008 by 3dsmaxed Link to comment Share on other sites More sharing options...
Fran Posted December 12, 2008 Share Posted December 12, 2008 I suggest that you contact McNeel tech support on this one. They can probably supply you with a script that outputs the current view settings to a text file. Then you would have to export a text file for each Rhino view and manually input them into the Max camera for location and lens settings. Rhino doesn't have a camera object, only viewport settings that you can save as named views. Make sure you determine whether your client needs the exact view or just a very close approximation. If it is an approximation, you can render the views in Rhino and use them for camera matching in Max. Link to comment Share on other sites More sharing options...
chow choppe Posted December 12, 2008 Author Share Posted December 12, 2008 thanks fran yeah they have sent me images from those camera views so i think i can match them in 3ds max that wud be easier Link to comment Share on other sites More sharing options...
Magnus_Alexander Posted December 12, 2008 Share Posted December 12, 2008 (edited) There's another solution: change your viewport to whatever camera view you need to match. With that viewport active, press f6 to make the camera and target visible. Turn your point snaps on, and then draw some geometry that snaps to the camera and target (I like to draw lines / arrows, so I know which is the correct end). Now when you import your geometry to max, you can snap your cameras and targets appropriately. Edited December 12, 2008 by Magnus_Alexander Link to comment Share on other sites More sharing options...
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