stefkeB Posted February 10, 2003 Share Posted February 10, 2003 [using the 30-day demo of max5] [i'm a VIZ3/VIZ4-user normally] I'm trying to export a max5 scene into VRML, with full lighting applied in the textures. However, the export disregards the modified UV-coordinates. It only uses the basic BOX-mapping I started with. Even when collapsing to editable mesh or poly, the "Automatic flatten UV" (a variant of the UVW-unwrap modifier) that was assigned, isn't preserved. Then I tried UVW-unwrap, but it generated a different mapping... Anyone has a better solution? Even exporting into *.3ds and preserving MAX-coordinates didn't export the newly generated UVW-coords. Can you "bake" or "fix" or "glue" the "automatic flatten UV's" into real UVW coordinates for the mesh? Link to comment Share on other sites More sharing options...
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