nisus Posted June 22, 2002 Share Posted June 22, 2002 Hi all, Does anyone has a tip on rendering large scale images e.g. 15000x10000pixels? (I can't render out my scene because I allways got the *error creating bitmap*-message) rgds nisus Link to comment Share on other sites More sharing options...
quizzy Posted June 22, 2002 Share Posted June 22, 2002 there is a region net render script for 3ds max 3.1 its by chris subagio i believe... just check out scriptspot.. but i do wonder why you need such a big pic...tell me please.... [ June 22, 2002, 02:27 PM: Message edited by: quizzy ] Link to comment Share on other sites More sharing options...
nisus Posted June 22, 2002 Author Share Posted June 22, 2002 Hi quizzy, I got it allready, but it doesn't solve my problem, because it renders a region instead of a blowup. Say I want to render an image 15000x12000. Even if I split the image in 9 area's of 5000x4000, I still got to setup the 'canvas size' to 15000x12000. Max doesn't do this because it *can't create bitmap*. I tried to manually render nine overlapping blowup's, but somehow every chunck got slightly scaled, which means that you'll have a hell of a job waiting for you in photoshop. Anyone got a trick or a tip? rgds nisus This means that if you split an image in say 9 chunks, you still have to setup you're Link to comment Share on other sites More sharing options...
HeDaCoM Posted June 22, 2002 Share Posted June 22, 2002 Hi nisus. check this page to set the regions correctly to blowup http://www.discreet.com/support/max/faq/answer.php3?prod=dddstudio&id=465 Link to comment Share on other sites More sharing options...
nisus Posted June 22, 2002 Author Share Posted June 22, 2002 Tnx a lot hector! This really looks like what I was looking for. rgds nisus Link to comment Share on other sites More sharing options...
jan wiedemeijer Posted March 24, 2007 Share Posted March 24, 2007 Hmm it's a dumb workaround the way i do it is netrendering on one single computer. just activate your backburner server, monitor, and manager. next submit a networkrenderingjob [even with one single computer it is possible to do a networkrenderjob]. In the dialog box choose Split scan lines, this will cut the final picture into chunks max can handle. You can define the size of every individual chunk, and even choose is max will stich them automatically. Supprises me autodesk didn't come up with this !!! Link to comment Share on other sites More sharing options...
Michael Emo Posted April 3, 2007 Share Posted April 3, 2007 I don't know if VRimg2exr Converter will work at that size but you could try if you use VRay. Using VRAY, you can write images to a VRIMG file through the FRAME BUFFER. I've used this when I run into the same problem with 'cannot create bitmap'. It works great. After the render, the file is saved as a .vrimg file at your pre-specified destination choice. Then you go the VRay menu (start menu) and use their vrimg2exr converter. It is a simple command line tool and it works great! Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 4, 2007 Share Posted April 4, 2007 Nice thing with SP1 is they have fixed the split scanline with batch/net rendering in that it now stiches them, before you had to do it manually JHV Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 4, 2007 Share Posted April 4, 2007 Why do you need to do this? Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 4, 2007 Share Posted April 4, 2007 There is a bug that if you do a batch net render with split scanline it will only produce the strips and not stitch them at the end. If you do each camera view separately then it will stitch. JHV Link to comment Share on other sites More sharing options...
ericbarlow21 Posted April 5, 2007 Share Posted April 5, 2007 I see Hector already posted this link but it worked for me when I had a similar situation: http://usa.autodesk.com/adsk/servlet/ps/item?siteID=123112&id=5582404&linkID=9241177 Link to comment Share on other sites More sharing options...
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