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32bit/64bit colour difference!


amer abidi
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Check this out...

 

Experimenting with vray proxies in a scene, I decided to run a 32bit/64bit compatibility difference to see to what extent i can use my 32 bit machines for a 64 bit render.

 

So I save the SAME scene on the SAME machine using the SAME bitmaps... everything is the same..environment settings..I even reset max's setting on both versions of 3D max.

 

refer to attachment:

[ATTACH]30419[/ATTACH]

 

The render, material editor and bitmap crop window on the left are of 32bit, and the ones to their right are of the same scene open in 64bit. It seems that both versions read colours of the same scene differently!! furthermore, Max 64bit renders the scene in 3:37 mins, while max 32bit renders the SAME scene on the SAME quadcore machine in 2:27!! Thats 33% faster render on max 32bit!!

 

Now i may understand that max 64bit uses more resources, so on and forth, and might take longer to render the scene, but why are they reading the same map differently?!? its as if one jpg is set to RGB and the other to CMYK!

 

Anyone has any info or experience with this?

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mea culpa! .. it seems like max 64 was reading an image with the same name from a different bitmap path. I confirm that they do render the same output with no colour difference:rolleyes:

 

Fact of drastic difference in render times remains though. Why are the times so far apart?!

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  • 3 weeks later...

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