Peter M. Gruhn Posted December 15, 2008 Share Posted December 15, 2008 Somebody else got rid of a similar problem with Performance Tuning settings. Perhaps that heading isn't available at Max9. I've worked with global renderer samples and glossy samples per material. Neither really seem to make much of an impact. It has to be a common problem but I guess "speckle" isn't the right search term ;-). Link to comment Share on other sites More sharing options...
Justin Hunt Posted December 16, 2008 Share Posted December 16, 2008 increase the reflection glossy samples. If you have used any A&D metal presets, check that the bump is either turned off or removed. jhv Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted December 16, 2008 Author Share Posted December 16, 2008 This happened to me only a week ago and I forgot how I solved it that time (OK, it was varnished wood, not inox, but...) - Turn Off The Sky - The sky, is pumping out wicked bright photons (no, seriously totally bright) like nobody's business and some of them manage to find their way through the window down the back and up into the scene. Against the clg full of fluorescent tubes these guys are the king, they totally over power. But there aren't enough of them to fill things in. At least, that's what I think. Link to comment Share on other sites More sharing options...
Justin Hunt Posted December 16, 2008 Share Posted December 16, 2008 The sky does not shoot photons, only the sun or if you are using portal lights, (which yoiu aren't as you are using Max9) then it will appear as if the sky is shooting photons If it is the sky that is the problem, try blurring the horizon line of the mrSky. The sharp colour differance between the ground and sky colour has been known to produce such speckles. The blurring takes care of that. jhv Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted December 17, 2008 Author Share Posted December 17, 2008 So much for that theory ;-). Thanks for the tip. I'll try it later. RIght now it completely doesn't matter because the sky is not visible from where the camera is nor any direct reflectons. Link to comment Share on other sites More sharing options...
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