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How to loop my bipeds?


Tim Saunders
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I have a bunch of t-pose figures from AXYZ I am using in an animation. I loaded the .bip data, and they walk, run, stand, etc just great, but how do I make their motion loop? They only do the motion for a second or two, but I may have 4-8 (or even more) seconds with the character in the sequence. How can I loop the same motion?

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Umm, did you take a look at the axyz user guide?

 

http://www.axyz-design.com/axyz-design-3d-humans-characters-products-tutorials.php

 

they've updated it sort of recently and it's pretty helpful. they explain motion flow and motion mixer which are two ways to transition between mocap clips. I prefer motion mixer, but I think it's up to you. they also explain, in the mixdown section, how once you've created looped motions, to condense and save that as a new motion file that you can use again.

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Michiel,

I just looked at your video, and usually that thing with the vertices happens when you attempt to group the people and their bones and then move them.

 

I had this same problem and while you can fix it the way you did, the axyz people told me that you should just never group them. just move them around with the move all button on the biped motion panel. the bones will come with the mesh then.

 

http://www.cgarchitect.com/vb/24520-axyz-people.html

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Michiel,

I just looked at your video, and usually that thing with the vertices happens when you attempt to group the people and their bones and then move them.

 

I had this same problem and while you can fix it the way you did, the axyz people told me that you should just never group them. just move them around with the move all button on the biped motion panel. the bones will come with the mesh then.

 

http://www.cgarchitect.com/vb/24520-axyz-people.html

 

 

even then, when placed far away from the 0,0,0 world coordinate, it can happen. I usually dont group my axyz peeps. funny that you mentioned the not grouping, in older documentation axyz suggested the grouping of bips and meshes themselves ;-)

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