Tim Saunders Posted December 15, 2008 Share Posted December 15, 2008 I have a bunch of t-pose figures from AXYZ I am using in an animation. I loaded the .bip data, and they walk, run, stand, etc just great, but how do I make their motion loop? They only do the motion for a second or two, but I may have 4-8 (or even more) seconds with the character in the sequence. How can I loop the same motion? Link to comment Share on other sites More sharing options...
dpcaltdcah Posted December 15, 2008 Share Posted December 15, 2008 Umm, did you take a look at the axyz user guide? http://www.axyz-design.com/axyz-design-3d-humans-characters-products-tutorials.php they've updated it sort of recently and it's pretty helpful. they explain motion flow and motion mixer which are two ways to transition between mocap clips. I prefer motion mixer, but I think it's up to you. they also explain, in the mixdown section, how once you've created looped motions, to condense and save that as a new motion file that you can use again. Link to comment Share on other sites More sharing options...
Tim Saunders Posted December 15, 2008 Author Share Posted December 15, 2008 No, I haven't looked there. Thanks, I'll take a look at it. Link to comment Share on other sites More sharing options...
quizzy Posted December 16, 2008 Share Posted December 16, 2008 Timothy, A lot of those characters have some vertices in the mesh that needs reassigning to the head-bone. you can see a screengrab of how I did it here: http://3idee.3dstudio.nl/axyz/ Ow and as far I have tested, the motion mixer does not support looping, the motion flow however does. Link to comment Share on other sites More sharing options...
dpcaltdcah Posted December 16, 2008 Share Posted December 16, 2008 yes, you can loop with the motion mixer, just load the same clip more than once and adjust the transitions. Link to comment Share on other sites More sharing options...
dpcaltdcah Posted December 16, 2008 Share Posted December 16, 2008 Michiel, I just looked at your video, and usually that thing with the vertices happens when you attempt to group the people and their bones and then move them. I had this same problem and while you can fix it the way you did, the axyz people told me that you should just never group them. just move them around with the move all button on the biped motion panel. the bones will come with the mesh then. http://www.cgarchitect.com/vb/24520-axyz-people.html Link to comment Share on other sites More sharing options...
quizzy Posted December 17, 2008 Share Posted December 17, 2008 Michiel, I just looked at your video, and usually that thing with the vertices happens when you attempt to group the people and their bones and then move them. I had this same problem and while you can fix it the way you did, the axyz people told me that you should just never group them. just move them around with the move all button on the biped motion panel. the bones will come with the mesh then. http://www.cgarchitect.com/vb/24520-axyz-people.html even then, when placed far away from the 0,0,0 world coordinate, it can happen. I usually dont group my axyz peeps. funny that you mentioned the not grouping, in older documentation axyz suggested the grouping of bips and meshes themselves ;-) Link to comment Share on other sites More sharing options...
dpcaltdcah Posted December 17, 2008 Share Posted December 17, 2008 yeah, they admitted that was wrong, I'm pretty sure it's gone from the user guide now. Link to comment Share on other sites More sharing options...
Chad Warner Posted December 17, 2008 Share Posted December 17, 2008 Best thing I ever did with my AXYZ people was put a point cache modifier on the mesh once the motion was where I wanted it, and then deleted the skeleton. I can move, scale, rotate, whatever and it never messes the motion up. Link to comment Share on other sites More sharing options...
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