bharris Posted December 18, 2008 Share Posted December 18, 2008 Hi Guys, I have a bit of a problem here. In the 1st picture is an Evermotion couch (Vol. 25 - #68) and in the Material Editor I have the burgundy leather swatch up. When i merge it into my scene, this is what the material looks like now that its merged into the scene (2nd picture), quite different. I am working in LWF, (Gamma 2.2, Input gamma 2.2). So i thought it may have something to do with that, so inputted the texture at .4545, 1, 2.2, even 3, nothing worked. BTW, the pic shown is inputted at 2.2. Also tried turning Gamma/LUT correction totally off, the problem still exists although at a darker level. Any ideas? Also if anyone has this collection could they try it out for me and see if this problem happens on yours as well? Link to comment Share on other sites More sharing options...
vladin Posted December 18, 2008 Share Posted December 18, 2008 To me it seems like your general ambience is set to non-black (default is RGB=0,0,0)... So, go to Renderg->Environment->Global Lighting and change Ambient to be pure black... Hope that helps solve your problem? Link to comment Share on other sites More sharing options...
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