Wolf Posted August 5, 2002 Share Posted August 5, 2002 Heres a screenshot of VRay running on 10 computers each computer handles a bucket, and sends it back to the host the image would have taken 5 hours on 1 computer, instead of the half an hour it rendered in because of the GI and raytracing It certainly makes GI affordable on almost all projects now If each computer had a dual cpu it would have 20 buckets rendering I remember the days when Radiosity used to take overnight...and more Link to comment Share on other sites More sharing options...
Craig Ramsay Posted August 6, 2002 Share Posted August 6, 2002 Wicked, Finalrender stage1 can do this too! Can't wait to get my upgrade WOOHOOOO!!! Link to comment Share on other sites More sharing options...
quizzy Posted August 6, 2002 Share Posted August 6, 2002 If MAX5 could do this I would be very very very happy!!!!!!!!! Link to comment Share on other sites More sharing options...
plastic Posted August 6, 2002 Share Posted August 6, 2002 max 5 can't do this out of the box. vray's DR also isn't very useable right know IMHO because it can't distribute the calculation of photon maps. its also not very reliable. fr stage-1 DR looks VERY interesting... Link to comment Share on other sites More sharing options...
Wolf Posted August 6, 2002 Author Share Posted August 6, 2002 I havnt had too much problem with vray, it requires all the computers to be setup very similar. We have excellent tech support here...so it has worked almost perfectly. As far as i know, the Vray team is working on a version with photon mapping with DR, although i have to admit...ive used caustics only once in my architecture. heres a piccy with some caustics....only took 3 mins to calc the caustics anyway, so it certainly isnt a biggie for me if it doesnt get included. Link to comment Share on other sites More sharing options...
Guest penguin71 Posted August 13, 2002 Share Posted August 13, 2002 Hi WOLF Excuse me if I ask it but I speak english a little bit What do you mean with this msg that VRAY distributes the calculation of a SINGLE FRAME on multiple machines? PLEASE ANSWER ME Bye from Stefano Link to comment Share on other sites More sharing options...
Wolf Posted August 13, 2002 Author Share Posted August 13, 2002 Hey Stefano what Distributed rendering means, is that 1 computer breaks up the image into small chunks, and sends each chunk to a different computer. when each computer finishes its bit, it sends it back to the host, and then starts on another chunk what that basically means if 1 image takes 10 hours to render and you have 10 computers you can render the same image in 1 hour only so if u have 10 2ghz computers at work its like having a 20ghz machine for rendering Link to comment Share on other sites More sharing options...
Guest penguin71 Posted August 13, 2002 Share Posted August 13, 2002 So you tell me that VRAY support this option like Mental Ray a small part of one frame is calculated by different computers. Great I didn't knew this options. Now is more better of Final Render Bye from Stefano Excuse me but you aren't WOLF3D but only WOLF. If you are Wolf3d I know you. Bye from Stefano Link to comment Share on other sites More sharing options...
plastic Posted August 14, 2002 Share Posted August 14, 2002 finalrender stage-1 will support this too. the problem with vray is that you can only distribute brute-force GI with it right now, which is slooooow. distributed calculation of GI-photon maps (irridiance map) is not yet possible, which makes it not very useable for me right now, since the photon map calculation takes often longer than the actual rendering. besides it doesn't work very reliable, because its a 'hack' of the standard max network rendering. lets see who brings us the first 'perfect' DR-functionality, my bet is fr-stage-1, i'm curious to see how brazil 1.0 will handle it. Link to comment Share on other sites More sharing options...
Wolf Posted August 14, 2002 Author Share Posted August 14, 2002 Hey Marc im not at liberty to say much, but the beta im currently working on, will answer a lot of your wishes but what i can do, is give you a quote from the vray public forum..... ------------------------------------------------ Well, in the next build, VRay will be able to compute a separate irradiance map for each bucket. This will allow you to render a region without computing the map for the whole image. It will also allow you to use distributed rendering with irradiance maps more efficiently, since there will be no need for each machine to compute the whole imap. It also saves memory when rendering large images... Best regards, Vlado Link to comment Share on other sites More sharing options...
Guest penguin71 Posted August 16, 2002 Share Posted August 16, 2002 Please Can someone tell me what dist treshold mean and what it does in VRAY RENDER PARMETERS? Bye STefano Link to comment Share on other sites More sharing options...
Christopher Nichols Posted August 16, 2002 Share Posted August 16, 2002 Marc... finalRender stage 1 which is due in October will do it. Vray will probably, from what I know and was told during Siggraph, support distibuted rendering with direct (bute force), irradiance map, and photon mapping within a few weeks. Irradiance mapping will change and will be done a per bucket method which will then work better for distibuted rendering. Christopher Nichols Link to comment Share on other sites More sharing options...
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