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2 - Mountain Home Interiors


markf
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They look nice! I want to scroll down and see more on both of them though - I looked at your web site and see this is a common thread. I also think that green bush in number 2 is a bit intense.

 

What mm lens are you using out of curiosity?

Edited by innerdream
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Thank you for your replies! The camera has a 24mm focal length. Also I am rendering a 3:2 aspect ratio. Camera is set at about 5' above the floor level. I may use 3:2.25 aspect ratio, but I'm not sure that will have an effect on the "wanting to scroll down" issue. I'm not sure how to address that.

 

TIA for any other comments.

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Thank you for your replies! The camera has a 24mm focal length. Also I am rendering a 3:2 aspect ratio. Camera is set at about 5' above the floor level. I may use 3:2.25 aspect ratio, but I'm not sure that will have an effect on the "wanting to scroll down" issue. I'm not sure how to address that.

 

TIA for any other comments.

 

I suggest that you pull back and render larger than needed and crop the image later. They feel very awkward to me and as I mentioned I noticed this in a lot of your interiors. Just my 2 cents.

 

These two are far better. You're not right on top of a piece of furniture or case goods:

Edited by innerdream
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I really appreciate you taking the time to comment. You have given me good food for thought. In these renderings I have the camera backed into the corners of the rooms. I cannot move the camera further back, and using clipping planes does not seem to work with the geometry realities of this space. I need to show the views that the client wants to see and so I'm not sure how to mitigate the issue you raise.

 

Thanks again!

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I really appreciate you taking the time to comment. You have given me good food for thought. In these renderings I have the camera backed into the corners of the rooms. I cannot move the camera further back, and using clipping planes does not seem to work with the geometry realities of this space. I need to show the views that the client wants to see and so I'm not sure how to mitigate the issue you raise.

 

Thanks again!

 

Well, it's a 3d model so delete the wall and move back. :) One thing occurred to me. Have you looked in the open GL to see if your camera is really about 5' in relation to your door openings? I know I have made the mistake of just setting the height and not checking against the model.

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Thank you for your comments! I am using wood textures made from photographs I took.

I made some revisions per the designers and also changed the view angles a bit. I also changed the aspect ratio of the camera from 1.5 to 1.4. Below are the updated renderings.

 

http://www.openrangeimaging.com/test-posts/Kitchen_Dining04_LowRes.jpg

http://www.openrangeimaging.com/test-posts/dining_living04_lowres.jpg

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Here is a couple comments. In general I think these images have great potential

 

Camera and Lighting

 

1) I would lower you camera about a foot, it will the make the space appear to be larger

2) the background should be way more blown out

3) I think you need more difference between the light areas and dark areas in the space. This will help emphasize the amount of windows in the space and give the feeling that the light is truly coming into the space.

4) The direct light should be stronger, more orange and have softer shadows.

5) I would try a different angle with the direct light. In living 04 it breaks in a bad place compositional. I think it could be used better to define the space.

Textures

 

1) The main beam material looks too smooth and washed out. Add bump, some light specular reflection. Turn the blur in the material way down.

2) Cabinet texture also has the milky feeling.

3) Floor tile grout is way to big, It would be nice to see more reflection in it.

4) desaturate the counter tops to they don't feel so pea soup green.

5) Hand railing out side should be way brighter.

6) Inside cabinets, stone texture is distorted (maybe should be wood?)

 

General Comments

 

1) remove apples from table, replace with something similar in color and value (its very distracting in living 04).

2) lights above table are not being held up by anything

3) The color palate for the room is strange, this might not be your choice though.

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Thanks for your comments!

 

1)I experimented with the cameras and felt that lowering it foot did not help the image. Made it look as if the photographer was seated.

2)I cannot blow out the background. The mountain views are critical to the client.

4-5)Agree and am going to experiment with that

 

1) material has some bump that shows up art higher res. The beams that are being used are very smooth S4S not rough sawn.

3) Floor grout is actual size and designer/client approved

4) Counter tops are using photo of actual material. Designer and client think it's perfect

5) Railing is being lit by vray environment and direct light. May use a seperate light to include only the rail to brighten it a bit

6) Inside cabinets are supposed to show the stone. It doesn't appear sitorted to me. It may be because your looking through some glasses ans etc that are inside the cabs. Also there are lights inside the cabinets that are turned on.

 

1)I don't find the apples distracting and the client likes them.

2)there are chains holding the lights up. They are hard to see esp. at low res. I will thicken the links.

3)All of the materials are speced by an interior design firm. I'm going to do three more versions. Knotty Alder, Walnut and Mahogany.

 

 

Thanks again you've given me good advice and pointers!

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Peter,

 

I re-read and re-considered some of your comments. Attached are the updated renderings.

 

Main change is I moved the camera and target down about 12" per your suggestion. Previously I had only lowered the camera and didn't like it. I think this lowered camera is better. I had the height above floor at 5'6" which is about my eye. Now at 4'-6" above floor.

 

Moved around and adjusted the color and multiplier of the light representing the sun. Might increase the multiplier some more.

 

I blew out the background as much as felt I could without losing the mountains. Helps the realism at the expense of better mountain definition.

 

I reduced the grout width and bump on the floor. It's un-polished limestone and really is not reflective material so I am leaving off the reflections.

 

Also desaturated the counter top a bit. Added a light to brighten the hand rail.

 

I tried turning the blur down on the wood. went from 1 down to 0.25. Didn't seem to have much effect

 

below are the revised renderings:

 

http://www.openrangeimaging.com/test-posts/dining_living06_lowres.jpg

http://www.openrangeimaging.com/test-posts/Kitchen_Dining06_LowRes.jpg

 

Thanks again for your excellent suggestions!

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I think its really getting there.

I hate when people do Photoshop over others people images, so just PM me and I will pull this down.

I just didn't know how to put this into words easily.

 

I quickly did in Photoshop what I am saying to the right hand side image.

 

If you break these spaces apart (lighting wise) you get a better sense of depth and make the space appear larger.

The other quick thing that helps is to boost the secular highlights on things in scene, I did this to some of metals and top lights.

Like you said, I would defiantly make the sun stronger.

 

I will leave you alone now:)

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