parker2740 Posted December 30, 2008 Share Posted December 30, 2008 I thought I would post this to see if anyone had any ideas on making the image a little stronger. Not sure how to do it Link to comment Share on other sites More sharing options...
innerdream Posted December 30, 2008 Share Posted December 30, 2008 First I would square the camera then I would add spot lights to the dino and maybe other places. There is no interest in the lighting. Maybe the coffered ceiling could get some lighting? Link to comment Share on other sites More sharing options...
mi75 Posted December 31, 2008 Share Posted December 31, 2008 x2 on the above also it seems slightly out of focus, but I have had a few drinks so who knows Did you use a physical camera or std max camera? also if its Vray what image sampler did you use? Otherwise it looks good. Link to comment Share on other sites More sharing options...
parker2740 Posted December 31, 2008 Author Share Posted December 31, 2008 Forgive the stupid question, but how do you "square the camera?" I had to use a 17mm lens to get all the elements in the scene that they wanted to show. Typically I would remove walls, etc, as needed, but it is supposed to be a vr scene when completed. The original ceiling has separate lighting but the architect felt it was too dramatic and scary...lol. As for the camera, its a physical camera, with the only nonstandard setting, being the HSV color mapping. Link to comment Share on other sites More sharing options...
innerdream Posted December 31, 2008 Share Posted December 31, 2008 Forgive the stupid question, but how do you "square the camera?" 0 rotation in the vertical plane. Do you have a "shift camera" ability in Max? Research perspective correction or shift lens. Link to comment Share on other sites More sharing options...
neko Posted December 31, 2008 Share Posted December 31, 2008 (edited) to me, the image is simply lacking warmth, but i'm not sure that can be corrected by lighting alone. the materials and emptiness of the space are also contributing to this feeling. i'm wondering if maybe the daytime exterior showing through the doors and windows might be better replaced with black (night), so the focus might return to the interior display. i'm trying to understand your comments about the ceiling and lighting, but it simply looks odd (and cold) in terms of colour and materials. the ceiling is obviously a big part of the design and image, but it just doesn't look right (sorry if i'm lacking technical advice). a little more attention to detail around the columns and the glass displays would definitely help. maybe some good old fashioned vegetation would help fill the voids and help blend in with the displays ? i've always wanted to do a museum of paleontology. did those skeletons come as a generous gift, or did you model them yourself. i downloaded a maya version of a trex and triceratops last week through evermotion. best of luck ! Edited December 31, 2008 by neko Link to comment Share on other sites More sharing options...
neko Posted December 31, 2008 Share Posted December 31, 2008 i'd also add that the columns look disproportionate, especially in the fluting (vertical ribs) and the girth. is that a camera distortion perhaps ? Link to comment Share on other sites More sharing options...
parker2740 Posted December 31, 2008 Author Share Posted December 31, 2008 I got the t-rex and triceratops from a free download on CG society. I lucked out that I needed the t-rex, the other isnt quite right so Ill be remodeling the other one. The lighting the way it exists presently in the museum is dramatic with lights in the ceiling. There isnt very much ambient light and everything is lit by spotlights and torcheres by the columns. They have suggested it needs to be brighter and less cave-like in nature. They arent sure they will be able to accomplish this but wanted it to look "lighter" in the renderings. Does anyone know how to fix the keystoning effect that the vray camera is adding? Link to comment Share on other sites More sharing options...
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