rmccoy Posted December 30, 2008 Share Posted December 30, 2008 I am trying to figure out a way to change the colors of a material to where the sections that are hit by light show as a shadow and the shadows show as being hit by light. I basically need the colors to be inverted when rendered. The reason I am doing this is because I am doing the grout lines in a building as a positive instead of a negative (renderable spline). I've attached a render showing what I am working on. Thanks in advanced for any suggestions. Link to comment Share on other sites More sharing options...
Chad Warner Posted December 31, 2008 Share Posted December 31, 2008 Depending on how close you are going to be getting, I'd just make the material a darker version of the field color and call it a day. Just turn off cast shadows, and it'll work pretty well as a renderable spline. Link to comment Share on other sites More sharing options...
rmccoy Posted December 31, 2008 Author Share Posted December 31, 2008 Thanks for the response. I think your idea sounds good. I won't get too close so it really doesn't matter all that much. The perfectionism was kicking in a bit lol. Link to comment Share on other sites More sharing options...
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