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zoom extent problem


monkeyboy
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There is another issue with MAX and the zoom tools, this may give you another hint...

 

It's with non scaling objects (like lights or helpers).

 

Although they are displayed with a constant pixel size in the viewports, MAX needs to treat them as regular geometry and they have an "internal/hidden" bounding box that have real physical dimensions.

 

However, when files created in different system units are merged togheter, the non-scaling objects bounding boxes don't get rescaled properly.

 

You end up with objects that are interpreted as being either very large or very small and this confuses the zoom tool.

 

Here is a concrete example:

 

Create an asset using system units == centimeters containing a helper object or a light (non-scaling objects), like a Luminaire assembly or a desk with a lamp.

 

 

Merge it in a scene done in Meters (like a large building).

 

The internal bounding box of the incoming lights and helpers will be merged with a very large scale and Zoom Extents may get screwed up.

 

 

You can't really fix this manually though, besides excluding these objects from the zoom extents in the object properties.. :(

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  • 1 month later...

I've had this problem a LOT, with Autocad and ADT, and I can't seem to figure it out. It only happens with SOME objects, and which ones seem entirely random. Sometimes I'll import a file and the whole thing will be fine, other times it decides to be a total pill and everything's all funky.... it acts like the objects have some invisible component way back at the origin.

 

It's not just odd objects like lights and helpers, either-- I just had this problem last week in a file that consisted of nothing more than 3d polylines that outlined the edges of a roof.

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