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Adding the environment image


djohnson129
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Hello,

 

In short, the biggest trouble I have with my composites is adding the environment background in the windows. Everything from finding an image with the correct perspective I need, to how to add that to the render. Currently what I do is do two renders, one with a green background so that I can delete it in photoshop and then place a picture below it and tweak the perspective transform till it somewhat looks ok. In the end it looks amateur and its time I learn the professional way of doing this.

 

If anyone can refer me to any good tutorial links or have a process of your own you'd like to share I'd be more than greatful.

 

Here's an example of one I'm working on right now.

 

 

Thanks,

David

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And you're letting a lot of non-existent green into your room.

 

For trips to PShop, you can save your image as something with an alpha channel (like PNG). I don't know how something semi-opaque like window glass gets handled in the alpha. Then it's much easier to slap a different layer in back in PShop.

 

You can use Max's ability to do the rendering with a specific background image. I just hit '8', but it's on the render menu too; 'environment,' I think. You can set a background image here then drag it from the button to a slot in the material editor and set map type and offset etc. Use the ability to view the background in a viewport to aid in placement.

 

Sometimes it's easier/better/whatever to just slap the image on a billboard outside the window. I've did so with a condo which came with photos taken out the windows. Made placing and sizing (and repeating) them for effect (rather than accuracy) much easier.

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I think that the best way to do this is render out your scene as is. Then render out your glass as a Region with reflection at 100%. Apply your background in PS then put your 100% reflective glass above the background layer and change the opacity until it looks right. Save each render as a .TIF because it doesn't compress the image place it'll save an alpha for you.

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In your rendering dropdown window you are able to select what you want render in your scene (view, region, selected, blowup, etc). You could drag a region box around the area where the glass is and just render that area instead of rendering out the entire view. This is great for test renders and doing side by side comparisons when you do changes to your scene. I hope this helps.

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don't mean to hijack this thread but, i know that with mental ray you can do the iterative rendering where max will only render the selected objects, can this be done with vray???

 

i only ask because i need to do what has been described with the glass reflections but with vray, it will also help when it comes to making the windows reflect my photoshopped sky, could use the alpha as mask

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