markf Posted January 9, 2009 Author Share Posted January 9, 2009 I have an nVidia Quadro4 XGL 750 in another computer. I just checked the nVidia site and there are no drivers for that card for XP 64 bit. May consider buying a cheap card for testing, I'll have to confirm it has drivers available for XP 64 bit Link to comment Share on other sites More sharing options...
ihabkal Posted January 9, 2009 Share Posted January 9, 2009 Get somethign better than the nVidia Quadro4 XGL 750, and sell that one on ebay Link to comment Share on other sites More sharing options...
carlangas Posted January 9, 2009 Share Posted January 9, 2009 Hi Mark, Did you try running max in open gl instead of direct 3d? max used to crash on me all the time when navigating viewports when using direct 3d. Hope that helps. Link to comment Share on other sites More sharing options...
ihabkal Posted January 9, 2009 Share Posted January 9, 2009 Hi Mark, Did you try running max in open gl instead of direct 3d? max used to crash on me all the time when navigating viewports when using direct 3d. Hope that helps. He tried, performance was too slow because his card doesn't support OpenGL. Link to comment Share on other sites More sharing options...
carlangas Posted January 9, 2009 Share Posted January 9, 2009 (edited) Hi Ihab, Sorry my bad... Edited January 9, 2009 by carlangas Link to comment Share on other sites More sharing options...
markf Posted January 9, 2009 Author Share Posted January 9, 2009 Get something better than the nVidia Quadro4 XGL 750, and sell that one on ebay The Quadro XGL 750 is on my secondary machine. I was suggesting I could use it as a test card, but no 64 bit drivers are available. The machine I'm using with 64 bit and that is crashing is using a Geforce 8800, per higher up in this thread. If I was sure a new graphics card would cure this I would get one. This is a problem. Link to comment Share on other sites More sharing options...
manta Posted January 9, 2009 Share Posted January 9, 2009 I'm stress testing right now with 14 million poly's and its working great under direct3d...OGL was kinda laggy...works fine no crashes while rotating in viewports or when rendering...and don't laugh but the video card is a geforce 6500...so there is definitely something wrong with your setup if I can do that with my hokey setup (i'm upgrading soon), but it works pretty much flawlessly... oh ya Max9 64bit Win X64...2 gigs ram GF 6500 Link to comment Share on other sites More sharing options...
markf Posted January 9, 2009 Author Share Posted January 9, 2009 wow thanks for testing. I'm not sure but I am suspecting it may be happening when I have some textures maps displayed in a shaded viewport. I don't necessarily crash while usiing the shaded viewport. I crash in wireframe as well. I was doing a test with a bunch of un textured teapots with no materials applied and couldn't get the crash. When I added a Vray material with a bitmap in the diffuse slot set to show in the viewport ---- crash, This seems like having a short in the wiring harness of a car. How can you find it and fix it? Thank you all for all of your help! Link to comment Share on other sites More sharing options...
lecameleon Posted January 11, 2009 Share Posted January 11, 2009 Ok, Hi again Mark... here is another thing you can try... Go to Customize > Preferences and then navigate to Viewports... Then click Configure Driver and do the following Display All Triangle Edges Use Triangle Strips Also, here is a suggestion.. when you zoom or pan in the viewport I suggest you enable adaptive degradation.. (toggle/press O on your keyboard) Also, do this when you work in VRay... this happens to be a frequent problem with VRay... Instead of activating "Show map in viewport" in your material editor, go to the map you have used and enable it here.. I hope you get what I mean.. Instead of enabling at the very top level of the material, go to the bitmap level and enable "show in viewport" there... In fact, I think you should try this first.. instead of fiddling with the DirectX settings since you already have a good amount of RAM (assuming, of course, that they aren't faulty modules) Link to comment Share on other sites More sharing options...
lecameleon Posted January 11, 2009 Share Posted January 11, 2009 Oh .. and your quadro drivers ... go here http://www.nvidia.com/object/winxp64_162.65.html This should solve most of your viewport problems And if I may suggest... use the maxtreme drivers... http://www.nvidia.com/object/maxtreme_10.00.00.html Link to comment Share on other sites More sharing options...
markf Posted January 12, 2009 Author Share Posted January 12, 2009 Kishore, Thanks for your help! I want to re-state that the video card on the machine that is crashing is not a Quadro. It's a Geforce 8800 (I have the most current 64 bit driver installed). Also the Geforce does not support maxtreme drivers Ive tried with adaptive degradation enabled and still crash. I will try the other suggestions you made regarding driver config in max. I'm not sure what the trouble is. The post above from Manta makes me think the setup I have should work. I just have some odd, difficult or maybe impossible to diagnose, conflict in my system somewhere. :-( Thanks again for helping me with this. Link to comment Share on other sites More sharing options...
lecameleon Posted January 12, 2009 Share Posted January 12, 2009 Hi again, I mentioned the Maxtreme drivers 'coz you said they weren't available for your Quadro card on your other machine.. As for the crashing issue, please try the bitmap option I mentioned earlier.. that should resolve it to some extent... just don't enable the "show in viewport" option at the top level of the material, instead just go down to the bitmap (sub-level) and enable it there.. Link to comment Share on other sites More sharing options...
markf Posted January 12, 2009 Author Share Posted January 12, 2009 OK and thank you again. i meant to include that I was enabling the "display map in viewport" option at the bitmap level vs. the top level of the materials. That has always been my practice. One difference between Manta and my system is that he is using Max 9 and I am using Max 2009. Also, it is my practice to use layered .psd map files for a lot of stuff. Not sure if these points are relevant or not. Link to comment Share on other sites More sharing options...
lecameleon Posted January 12, 2009 Share Posted January 12, 2009 Ah, yes.. that might be it.. using PSDs... why don't you use Tiffs instead? That might be a solution... Link to comment Share on other sites More sharing options...
markf Posted January 12, 2009 Author Share Posted January 12, 2009 I've never had the same trouble using layered .psd map files on the same system with 32 bit. I like having the adjustment layers so that when the client says "make it different" I can adjust the color balance , b and c , saturation etc with adjustment layers. I've not tried saving the maps as .tiff files with layerws. I'm not sure if that works or not. I have allot of maps that are set up as .psd files. It would be an effort to change them all to .tiff. My thinking is that if I used this same work flow and practice on the same machine with 32 bit, why don't it werk with 64 bit? thank you again for taking the time to help with this! Link to comment Share on other sites More sharing options...
markf Posted January 18, 2009 Author Share Posted January 18, 2009 I seem to have, by luck, stumbled upon what was causing my trouble. Not sure if anyone is still following this thread but thought I would post what I found in case it may help someone else. I read in the "tip of the week" that viewmasters sends out about disabling the viewcube. I never saw any use for the viewcube and had turned it off so it wasn't displayed in the view ports. The "tip of the week" mentions that the thing uses 30 meg of RAM and if you don't use it they gave directions on disabling it altogether. I had noticed that occasionally while panning in an orthogonal (like Top) viewport the view would rotate and go to a user view. This was new and unwanted behaivour to me. So I followed the instructions for disabling the viewcube since I don't use it or have displayed anyway. This seems to have fixed my crash problem when panning or zooming in the viewports! To disable go to (in my case) Program Files\Autodesk\3ds Max 2009\stdplugs. Find the file called AutoCamMax.gup and re-name it AutoCamMax.gup.bak (in case you want to get the little devil back at some later time). I'm using Win XP 64 bit, Max 2009 64 bit and Vray 1.5 64 bit. Thanks to all who offered help! Link to comment Share on other sites More sharing options...
ihabkal Posted January 18, 2009 Share Posted January 18, 2009 That was a wild ride! Thanks for the tip, I just disabled the sucker too. 30Megs? I need that! Link to comment Share on other sites More sharing options...
Mike. Posted January 19, 2009 Share Posted January 19, 2009 or just download the 3ds max 2009 sp1. They fixed the orthogonal/persp view unwanted switch, as well as many other things... Link to comment Share on other sites More sharing options...
fadi3d Posted January 20, 2009 Share Posted January 20, 2009 dear Mark, i've just read your post and if this solved my problem i'll send you a big Kiss (no make that a bunch of huge kisses) my setup is max 2009 Win Xp 64 Quad core with 8Gig ram and it's been tormenting me with crashes everytime i try to zoom with the mouse or arcrotate etc... my vga is a 9800 Gtx+ thank you and all the great guys on this site Link to comment Share on other sites More sharing options...
erickdt Posted January 24, 2009 Share Posted January 24, 2009 Hi. I had a similar problem and it was entirely because of that retarded "stearing wheel" thing. There's a discussion of how to fix this problem here: http://www.cgarchitect.com/vb/34129-why-does-max-2009-use-lot-more-ram-than-previous-versions.html#post237741 Ever since I did this64 bit MAX 2009 has hardly ever crashed and has generally been a pleasure to work with. Link to comment Share on other sites More sharing options...
markf Posted January 29, 2009 Author Share Posted January 29, 2009 Ever since I disabled that view cube I my 64 bit Max 2009 w Vray has been rock solid. Link to comment Share on other sites More sharing options...
own1221 Posted January 30, 2009 Share Posted January 30, 2009 lol I just read this soap opera from start to finish! So just to confirm these viewport crashes were caused not because of faulty ram or gpu but the newly introduced "view cube"? Link to comment Share on other sites More sharing options...
markf Posted January 30, 2009 Author Share Posted January 30, 2009 correct, the view cube was the cause Link to comment Share on other sites More sharing options...
ihabkal Posted January 30, 2009 Share Posted January 30, 2009 I had a post above that got deleted. Apparently I said "I removed that s u c k e r" talking about the cube. Are we so obsessed with wording that our automated systems are censoring the word s u c k? at least it is an s not something else:) Link to comment Share on other sites More sharing options...
rider650 Posted February 26, 2009 Share Posted February 26, 2009 I`ve got those very same crash problems as markf described, and also the very same software versions. First thing I`ll do when I get to work is renaming that file. Man, I hope that`ll work for me too. I already deactivated the viewcube via menu, and it didn`t fix the problem. Link to comment Share on other sites More sharing options...
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