Peter M. Gruhn Posted January 4, 2009 Share Posted January 4, 2009 I have a kitchen full of shiney stainless steel equip. I'm going to warp the objects a little with bump maps, create some sag, wave and bend in the sheet metal. Should be OK. Every object will need it's own specific bump map to get the sags and supports in the right place. But for now I'd like to just slap one stainless steel on them all. So in concept I need a material (which I have) with a multi-subobject bitmap in the bump slot (which I don't have). I've got two possible answers - something unspecified but clever with scripting - one giant bump map pulled together from all the little ones I paint and then remap objects to that. Link to comment Share on other sites More sharing options...
Tommy L Posted January 4, 2009 Share Posted January 4, 2009 How many steel objects are there? I think the most efficient way will be to do each individually, all you have to do for each is create a unique bump and map it. You'll have to do that whatever your solution. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted January 5, 2009 Author Share Posted January 5, 2009 Enough that I don't want a separate set of stainless steel paramters for each one at this time. Link to comment Share on other sites More sharing options...
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