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Many objects. Bump per. One material.


Peter M. Gruhn
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I have a kitchen full of shiney stainless steel equip. I'm going to warp the objects a little with bump maps, create some sag, wave and bend in the sheet metal. Should be OK. Every object will need it's own specific bump map to get the sags and supports in the right place.

 

But for now I'd like to just slap one stainless steel on them all.

 

So in concept I need a material (which I have) with a multi-subobject bitmap in the bump slot (which I don't have).

 

I've got two possible answers

- something unspecified but clever with scripting

- one giant bump map pulled together from all the little ones I paint and then remap objects to that.

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