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modeling efficiency


jucaro
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Hi all!

What's the best and most efficient way to model Interiors in max with radiosity in mind (particularly using daylight system)? Does the modeling discipline practiced in LS still apply? I tried modeling ala LS but i cant get correct shadows or no shadows at all. :confused:

 

Modeling in solids seem inefficient and cumbersome since it increases render times and face count.

 

I tried modeling ala LS again but this time using 2 sided materials. Am i doing it right or is there a more "correct" and efficient way to do this?

 

Exteriors are no problems with solids. But we already know that.

 

Any one can shed me a light? :gesleepw:

 

Btw, these new smileys are funny.

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