jucaro Posted February 1, 2003 Share Posted February 1, 2003 Hi all! What's the best and most efficient way to model Interiors in max with radiosity in mind (particularly using daylight system)? Does the modeling discipline practiced in LS still apply? I tried modeling ala LS but i cant get correct shadows or no shadows at all. Modeling in solids seem inefficient and cumbersome since it increases render times and face count. I tried modeling ala LS again but this time using 2 sided materials. Am i doing it right or is there a more "correct" and efficient way to do this? Exteriors are no problems with solids. But we already know that. Any one can shed me a light? :gesleepw: Btw, these new smileys are funny. Link to comment Share on other sites More sharing options...
mzagorski Posted February 2, 2003 Share Posted February 2, 2003 Jucaro - e-mail me a file and I'll try and see where your going wrong. I use box / poly modelling for my max models (Im also an ex LS user) Link to comment Share on other sites More sharing options...
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