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Modeling in Photoshop? Yes! kinda......


Erik Lund
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Hey,

Did U folks know that you can create profiles and paths for max modeling in photoshop? If u wanted to model something simple from an image, like lets say a weathered and warped fence post. And you wanted to then use that image as the texture map.

Well all you have to do is go into Photoshop:

 

#1 Cut the image out from it's background.

#2 Then create a selection mask.

#3 From that selection mask go to your paths tab: select "creat path from selection".

 

#4 Now you can export that path to illustrator format.

#5 Now that you have the path(s) in illustrator format U can import them into max and extrude or turn to mesh,.. what ever! Then apply the image as the texture,.. it looks FLAWLESS!

This works great for things like walls, fences, gates, brick or stone work,... ect. Anything you want to look a little more natural.

If your good with the selecton tools in Photoshop you'll realize how quick and simple this is compaired to manualy drawing the profiles in max.

 

If you folks would like a better tutorial i'd be happy to put some images together and post it.

 

[ April 15, 2003, 04:52 PM: Message edited by: Erik Lund ]

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