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IP and Importons


Crazy Homeless Guy
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last play of the day, I set pretty much everything much higher than I would normally use, for fun. turn the AO off (I felt it was cheeting for some reason)

 

Still it rendered in 4:50

 

jhv

 

Good definition in the area shadows, more than I was getting. Though a bit harsh for myself.

 

The light setup I was using originally corresponded to the glass globes that were attached to the ceiling fan. There were 3, facing off in different directions. Jeff Patton had set an IES sphere on those, and rendered, so that is where I picked up the scene from. Even the three cones is more even distribution of light than you will get in a lot of production jobs.

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Good definition in the area shadows, more than I was getting. Though a bit harsh for myself.

 

The light setup I was using originally corresponded to the glass globes that were attached to the ceiling fan. There were 3, facing off in different directions. Jeff Patton had set an IES sphere on those, and rendered, so that is where I picked up the scene from. Even the three cones is more even distribution of light than you will get in a lot of production jobs.

 

That makes a bit more sence now, I was wondering about the three lights.

 

Normally I would go for a softer shadow, and did play with it. I did prefer these shadows though. I'll post the settings when I get into the office.

 

I found Jeff's original model and downloaded it , but havn't played with it yet.

 

jhv

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Travis whats your thoughts on Mental Ray now for interiors ?

I'd like to see that Vray one tweaked, I'm sure those areas that are blown out could be fixed.

Here's my test, quadcore 6.44, adjusted the whitepoint, I used AO, 3 bounces.

Bit more tweaking and I could get the times down.

 

howardbtravistestsdunc0yl1.jpg

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  • 2 weeks later...

Finally installed the ghost shaders and am still getting my head around the settings.

 

Gettings interesting results although far from perfect. I keep on getting these "trapped light" artifacts in the tight areas. Take a look around the drink bottles and under the chair wheels. The wheels have also dissapeared for some reason?????

 

jhv

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I have interpolation set to secondary. I found Always too smooth. If I up the samples it will smooth out more but takes longer to render.

 

All in all this is a rather simple scene to light, its small and contained. I am going to test on a typical scene that I work with. Large, wide shopping malls with lots of skylights and 1000's of downlights.

 

jhv

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Yep see how you go with a real world test scene.

I tried an office with loads of long pendent lights, sun and portal lights.

It took forever and I never did remove all the noise.

Just remember you shouldn't have to use portal lights with Importons/IP, it should

create those deep shadows for you.

 

cheers

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