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how to collect vr map for animation rendeing?


SSAJAF
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hi every body,

 

iam muhammed from kuwait my origin was india and iam new to this forum,iam very happy to tell you all, that me to be one of the member in this forum.

 

dear guys i have a huge city location with animated camera about 0-500 frames. rendering takes a long time so i saved my vrmap by rendering many parts of my location and i merged it together and from file i made a render, now the problem is my location have many lights, may be after frame number 150 some of the lights in my scene will start to go down for 50 frames upto 200. but i can't see the light going down from 150-200 when i render with my collected vr-maps.

 

please anybody help me to know how can i may collect the vrmap for animation rendering:).

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Ass'laam alaikum, Mohammed Miya...

The thing is.. you will have to understand that with moving objects and lights in your scene you cannot get good results by just rendering nth frames for your irradiance maps.. For this, you are better off using the animation (prepass) and animation (rendering) option for saving your ir maps..

You could get away with a little effort though.. if you just render out the ir map additively to the one you have already stored in the frames where you notice the rendering going bad.. but all the trial and error is simply time wasted.. time you could save by using the method I mentioned above.. And to be honest this method is also an approximation .. if you want really accurate results you are left with no choice but to use brute force methods to render out frame by frame which is going to take a really long time.. I hope that helps..

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kishore do i need to merge vr maps created by animation prepass and load in animation rendering or just choose the first vr map.

 

 

and also

please tell me can i make nth frame 5 for 400 frames by using animation prepass or not

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Nope.. to both questions... no merging.. just switch to animation (rendering)... no, you cannot/shouldn't use nth frame in prepass... use the original name you saved as.. need not worry about the numbers... (IRMap000 ... or you could just use IRMap.vrmap, for example)

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