embt Posted September 5, 2003 Share Posted September 5, 2003 i am new hear, so hello to everybody. my problem is that i have a ls-file which before was a 3ds-file with only one texture. i´d like to import this file to 3dsmax, but the radiosity-data always fails. 3dsmax imports only the lights! do anybody know that problem? I just made the tutorial of lightscape. amyway i am still feeling like a newbee. fanx, for any help. Link to comment Share on other sites More sharing options...
Ismael Posted September 5, 2003 Share Posted September 5, 2003 I have a similar problem. If I find something I will post it here. Good luck, Ismael Link to comment Share on other sites More sharing options...
Ismael Posted September 5, 2003 Share Posted September 5, 2003 Go to the PLUGCFG subdirectory of your installation and edit the .ini file for Lightscape. Had that problem too, changed some zeros to 1's and I was able to import everything. Ismael Link to comment Share on other sites More sharing options...
embt Posted September 6, 2003 Author Share Posted September 6, 2003 hi ismael. thier are lots of 1s and zeros. can you explain bit more detailed what you´ve changed?!? was your option radiosity and some others as well disable before? ch. Link to comment Share on other sites More sharing options...
Ismael Posted September 6, 2003 Share Posted September 6, 2003 I am not home at this moment but take a look at my post in the Autodesk Viz forum here. It will give you an idea. Basically I recall that materials, radiosity, and geometry were blanked out. In your case you need all three enabled. So all references to those need a 1 in the .ini Ismael Link to comment Share on other sites More sharing options...
embt Posted September 7, 2003 Author Share Posted September 7, 2003 ismael, thank you for your supply! i could´nt figure out yet why 3dsmax cannot import the ls-file. when i turn on the radiosity, geometry and material in the .ini and start then 3dsmax the import window is still the same! no possibility to change geometry radiosity and material. perhaps i have to reinstall 3dsmax. :-( so long, when i have it i´ll post it here. christopher. Link to comment Share on other sites More sharing options...
Fran Posted September 7, 2003 Share Posted September 7, 2003 Originally posted by embt: ...perhaps i have to reinstall 3dsmax. :-( so long, when i have it i´ll post it here. Hi christopher, I don't think your Max install is corrupted, so I wouldn't advise re-installing. Can you post a screen shot of your Lightscape viewport showing the rad solution and then a shot of what comes into Max? Link to comment Share on other sites More sharing options...
embt Posted September 7, 2003 Author Share Posted September 7, 2003 hi fran, here are the screenshots. www.kinder-care.de/lightscape.htm Link to comment Share on other sites More sharing options...
Fran Posted September 7, 2003 Share Posted September 7, 2003 Hi Christopher, Here are the entries in the lightscape.ini file (located in the plugcfg folder of your Max installation). ImpGeometry=1 ImpRadiosity=1 ImpMaterials=1 Double-check that they are set like this. That is the only plausible explanation. Hope that fixes things, but it sounds like you alreay tried that? [ September 07, 2003, 08:56 AM: Message edited by: Fran ] Link to comment Share on other sites More sharing options...
Ismael Posted September 7, 2003 Share Posted September 7, 2003 Try uncheck "Import Illumination Maps". I believe this to be our problem all along!!! Hope it helps, Ismael Link to comment Share on other sites More sharing options...
embt Posted September 7, 2003 Author Share Posted September 7, 2003 hi ismael, unbelievebale, it was the illumination map. dont know why it is not possible to import that, but for this time it doesn´t matter. thanx a lot for your help! cu christopher. Link to comment Share on other sites More sharing options...
Fran Posted September 7, 2003 Share Posted September 7, 2003 Originally posted by embt: hi ismael, unbelievebale, it was the illumination map. dont know why it is not possible to import that, but for this time it doesn´t matter. thanx a lot for your help! cu christopher. Doh! I think the illumination map is imported by default (maybe?), and the toggle is for importing only the illumination map. That would be for the occasion when the geometry of the scene hasn't changed. I think your scene will come in all dark unless some of the illumination is stored in the mesh in LS. Link to comment Share on other sites More sharing options...
embt Posted September 7, 2003 Author Share Posted September 7, 2003 hi fran. is it hard to explain how to store the illumination on the map? ch. Link to comment Share on other sites More sharing options...
Fran Posted September 7, 2003 Share Posted September 7, 2003 "Store Direct Illumination" is an option for all lights in Lightscape. You access it for luminaires by right-clicking and selecting Luminaire Processing. You can set it for Sun/Sky in the Daylight Parameters dialog. Skylight is stored by default. I'd keep it that way if I were you. You can grow old and die waiting for skylight to raytrace. It's something you can play with in a test scene to see what you like. Link to comment Share on other sites More sharing options...
embt Posted September 8, 2003 Author Share Posted September 8, 2003 hey guys, good to know that out their are some and people with knowhow. thanx a lot! ch. Link to comment Share on other sites More sharing options...
Ismael Posted September 8, 2003 Share Posted September 8, 2003 About those maps: http://www.quadrispace.com/downloads/Using%20Lightscape%20with%20QuadriSpace.pdf Ismael Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now