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Library materials have no textures in preview.


Peter M. Gruhn
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OK, I lied to you. I've figured out that they have textures but the textures are just very very small. The Architectural materials all seem to have real world sizes of 1" x 1" which is just doofy. I can set my preview sphere in mat.ed. to 1" and then things look OK for selecting architectural library materials... but then the rest of the world is borked. And the Arch materials seem to be nicely sized IF I don't apply a real world UVW map...

 

I'm on Max 9.

 

Am I missing a good way to work with this? Wouldn't be the first time I attacked something from the angle it didn't expect and was blind to the right way. Or is it just kinda broken and and needs putting up with?

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  • 6 months later...

Need to go to the material map and tick Real World Size there as well.

With it unticked, the tiling is 1. When you tick the box, the "1" is replaced with a real world size and it's usually very small (depends upon your system units, I believe).

 

So, plug in an accurate value and Bob's your Uncle.

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I think I did solve it but have no memory how. Max is firing up now for something else, I'll check...

 

Looks like I did it with just setting the sample size to 0.5. That way I can see what material I'm selecting from a library. Haven't been using library materials a lot lately so I don't have a workflow for that. Might be inclined to set sample small at the outset, grab the materials I want, then set sample to maybe 64 and go through and try to set all the materials to their correct real world size for working with.

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