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the fastest 3d modelling ever..


shikodesign2000
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Hi My friends,

 

I want to know about the fastest way to model a 3d object? let's say a building..or interior scene.

 

I just want to know is there a 3d software makes me capable to convert the 2d cad plans into 3d model that can be open in max?? cause building 3d models in autocad or 3dmax really takes a time..

 

I hope to have your reply soon.:)

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My first viz job we had a boss who after seeing us modeling hundreds of similar looking prefab homes that all had the same kit of parts he was bound and determined to make us write scripts that import the cad files and POOF! like magic appears the house. Basically he was looking for a way to make more money with less employees and he just thought we were trying to give ourselves job security, by telling him it wasnt' possible. That being said it would take intelligence on the cad side built into the objects to make something like this happen..... and well, now that exists.... it's called BIM.

 

pay someone else to do it?!

 

Or just have someone else do it! For the last few years I've been working in offices that use both Revit and Archicad for production of architectural documents. I honestly can't tell you the last time I built a building or a room from scratch. I've spent more time finding/writing plugins and custom scripts for importing geometry and cleaning scenes than I have modeling any major parts. Now the majority of the time is spent on lighting, texturing, custom furniture, and post production. I've really enjoyed it.

 

So if you really don't want to do as much modeling.....try to get into a visualization studio in a large firm that uses BIM 100% on projects

Edited by BrianKitts
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I was going to say Revit, so yeah BIM...

Modeling is hard but challenging. I would hate to one day become sick of it. The 2 most known artists in Lebanon have left modelign a long time ago and rely on employees or interns...Maybe you should hire someone if it is feasible.

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IMO, the Maxscript listner is your awnser, though you need to know a bit of scripting. You can easily set up your own scripts to cut away the mundane tasks such as creating windows.

 

I am currently (very slowly) scripting an automation for creating a window (frames,panels,glass,ledges) all from only one "square profile" spline (4 vertexes, closed).

 

If you do enough of these small scripts you will start to build up a very fast modeling script for a house.

 

The thing is, you know how your own workflow goes, what you do when you import cad's and how you organize the scene, so the best is to script your own "actions" to fit your own workflow.

 

learn to maxscript!!

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I'd agree with Koper, I built a basic script to do exactly what he described except from a plane where the visible edges become the mullions and frames. could build windows in a second.

 

I must say building in ADT (or architecture as it is now) is really fast. For me its the way ADT handles Xrefed Cad files that makes my life easier. Especially when the Cad files are being worked on by some-one else at the same time. Max tends to grind to a complete halt when a moderatly complex cad file is brought in, and forget about snaping to anything.

 

Most parametric modellers are great for this type of thing. Packages such as ADT, Revit , Microstation Triforma and archicad are the best choices.

 

Obviously there is a learning curve to factor in but in the long run it does make life easier, especially when lots of model changes are required.

 

jhv

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I'd agree with Koper, I built a basic script to do exactly what he described except from a plane where the visible edges become the mullions and frames. could build windows in a second.

 

reckon you could elaborate on this a little more? Not to post the script but a bit more info?

 

I'd like to start doing scripting for this sort of stuff...

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ok, so i just quickly made a very very very simple script

It:

-creates a rectangle

-names it 'frame'

-applies a sweep

-apply a wire color

-Duplicates the object

-apply a wire color

-deletes the modifier

-apply an edit-poly mod

-names it 'glass'

 

 

You do it with the maxscript listner with the macrorecorder turned on. then everything you do in max is listed in the pink area. copy the text from there to a new script window and run it

 

here is the quick script

only copy the bold text

 

 

Rectangle length:150.208 width:102.399 cornerRadius:0 pos:[27.0071,23.9926,0] isSelected:on

$.name = "frame"

$.wirecolor = color 135 59 8

 

 

modPanel.addModToSelection (sweep ()) ui:on

$.modifiers[#Sweep].CurrentBuiltInShape = 2

$.modifiers[#Sweep].CustomShapeName = ""

$.modifiers[#Sweep][#Bar_Section].length = 6

$.modifiers[#Sweep][#Bar_Section].width = 6

$.modifiers[#Sweep][#Bar_Section].cornerRadius = 0

$.modifiers[#Sweep][#Bar_Section].length = 10

$.modifiers[#Sweep][#Bar_Section].width = 10

 

maxOps.cloneNodes $ cloneType:#copy newNodes:&nnl

select nnl

 

$.wirecolor = color 8 61 138

 

 

deleteModifier $ 1

modPanel.addModToSelection (Edit_Poly ()) ui:on

 

$.name = "glass"

 

 

 

 

--- edit

haha, some unhappy faces in the script - just replace them with -- :&o - without the '&'

Edited by Koper
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BIM = Building Informatio Modeling

 

Basically its a method of modeling where the objects are intellegant. like Walls know that they are walls, what they are made of and finished in etc and how they relate to other objects like windows ect.

 

this information can then be used to create list of quanties, costing, etc

 

For us visualizers 90% of this information is usless to us. But the benifit comes in the speed at which you can model. Want a wall, use the wall tool, need windows? then pick from a list of ready made windows and drop them into walls, the holes are automatically created. Need to make the room smaller? drag the walls around and the windows follow and the corners are adjusted accordingly.

 

Being parametric it is easy to make your own custom objects

 

On the window script side

 

My script worked by you creating a flat plane and dividing it up so that the cuts represent the mullions , the script then poly-inserted the frame, detatched the glass and shelled the frame to give thickness. The frames were given one set of face ID's and the glass another. A Multi sub material was then applied. I also used the macro-recorder to create the script. The scripting was ugly but it worked.

 

jhv

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