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problems with evermotion files+vray5.1sp1


dotunmabo
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hi everyone. i recently bought the evermotion interiors and exteriors and a little confused as to how to use them. im using max9 64bit on xp, on a quadcore 2.88ghz 20%overclokd with 8gb ram and geforce 9600gt .in africa, this is some expense on my part. shudve bought a car instead.(lol). im tryn to do rili good renders here but saving the evermotn settings as presets n reapplying them in my scene isnt predictable.

 

importing my scene into theirs and reusing render settings works 70% of the time. crashes everytime i try the final settings. some draft settings crash. some render with missing faces...some final settings are sustained only at 640x480. am i stuck with this? some bleach out, and i think the evermtn scenes use different vrayversions. im really at a loss here n i hope buying their tutorials will be worth it. any advice? anyone?...thanks

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Evermotion's settings are not ideal. In most cases they are brute forcing the irradiance maps in scenes where that heavy of a calculation just isn't necessary. Using their settings doesn't mean you'll get a good result. All it really means with most of their setups is that you'll get a really long render time.

 

Learning to properly adjust vray settings based upon the needs of your scene will give you better results in a more reasonable amount of time.

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@brian kitts, wow. sounds like money not well spent ...i know stimes pple download these evermotions free. i dunno how or where, thus my buying from their site. and i cant seem to figure out why im still crashing in max 9 and 2009, both 64 nd 32bit versions. is mentalray a more reliable option? ive done some pretty good renders using vray, and id hate to letgo now cus of the crashes. tried all the tricks ive readof likevirtual memory increments, irrmap+litecache, wireframe box display options, uselitecach4glossyrays, configured driver to not display trangl edges, enabled adaptive degrad in viewport, enabled bitmap from lastlevel not root....still i get unpredictable reslts. render starts, sometimes crashes 95% done....stimes renders, stimes crashes on pressing render......

 

sorry this post is long, but there's no viz school here or anythinglike that and all ive learnt has been online. and really appreciated...

 

i hope gforce9600gt is a good card for xp pro cus i rili dunno. id like to ask please. where's the best place to get reliable vray tutorials or settings to use? cus im kinda feeling i wasted money on a faster pc only to crashout rendering 12000 polys. thanks a lot guys.

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Well, I guess that's the problem we see everyday in most of the renders, ppl think that using those scenes and replacing the whole model with theirs will solve everything. That's the biggest mistake u can ever do m8. I recommend that u first read some tutorials and lots of theory about it, instead of buying those evermotion exteriors, I would recommend u to buy christopher nichols's training DVDs 4 example, u will learn allot more and u will be able to create your own scenes, and understand some basics of vray, that's what I did at least.

IMO u should read some tuts and learn a bit more, vray is an amazing rendering tool.

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hi dotunmabo,

 

i have a basic pc compared to most here - a dual core athlon, 2 gigs of ram and a gforce 9600gt (like yours). with my set up, i can easily navigate and render a 1 million + poly scene, so your 12,000 polys should be no problem.

 

your graphics card has nothing to do with the rendering power of your pc. the graphics card is used to move around in the 3d model in the viewports.

 

in general:

 

for faster rendering you need a faster PROCESSOR with more CORES.

 

to handle very large scenes or lots of displacement you need more RAM.

 

12,000 polys is a pretty small scene so if your pc is crashing, then i suggest there is either something strange going on in your scene, or maybe some other component in your pc needs upgrading - what are your pc specs?

 

regarding Vray settings, i think the best thing you can do is FORGET about settings for now. i spent months looking for 'the best settings' and once i started understanding 3D i realised that Vray settings really don't make much difference to the look of your rendered image. eventually, yes, you will need to know how to best adjust your settings to maximise detail/minimise render times but for now i would concentrate on good modelling, texturing and lighting.

 

getting these 3 elements right will improve your renders, not increasing your settings to higher values.

 

so, go back to your evermotion scenes and look at how detailed the modelling is. how the object edges are rounded off so they catch reflect light and look realistic. look how all (or most of) the textures 'fit' the different objects. as far as lighting is concerned, keep it simple. start off with 1 key light (the sun?) and an environment light and go from there.

 

when you come to render, activate GI and just use the DEFAULT SETTINGS on LOW to do some test renders. even on low settings, your renders should look pretty good.

 

alternatively, try rendering one of your evermotion scenes with low settings and se how that looks. i would bet that it won't look that different from the final rendered image and will render MUCH faster.

 

read up on LWF (linear work flow). this will make the lighting in your renders look much more realistic.

 

finally, post some images here and get some suggestions for improvement.

 

good luck!

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