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Camera Correction


JPS
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"Parallax"?.... So in otherwords I have to play with the camera and cameras target till I get the right look? Is there or is there not a standard camera correction like in Viz under (Modifiers>Camera Correction)? I don't see this option in Max?....

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A perspective "correction" lense which actually distorts the reality of the camera is achieved by bending the image plane so that it is no longer parallel to the nagative. Basically think of your camera is a piramid with the eye being the top of the piramid. You want to bend the viewing plane so that the image pane is perpendicular to the ground. While there are scipts to help you do this, you can actually do it by applying a simple "taper" modifier to your camera.... try it!

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Originally posted by quizzy:

or you can do it by applying a skew modifier in the Y-axis, but it screws up the refelctions...

It will NOT screw up reflections in VIZ 4 SP2 or in 3dsmax 5. It may cause problems with previous versions.

 

Alexander | discreet Quality Engineer

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Just one note... the best way to get this result would be the render it with the camera perpendicular to the ground. move back or zoom out so that your entire building occupies the image, and when you are done rendering, crop out the bottom of the image. That way the image is not distorted at all.

 

This method also works best for animations. Ever try to render an animation with a PC lense on it? Very Zaha looking.

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Originally posted by Christopher Nichols:

... move back or zoom out so that your entire building occupies the image...

The problem is that this gives you a different perspective, and in case of zooming you loose some depth, but that depends on your project. Otherwise i have to agree that doing this and rendering only the top half of the image is a good solution.
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