mi75 Posted January 21, 2009 Share Posted January 21, 2009 Hi People. I just rendered this image last night which I'd like to add to my portfolio. I found a few things that need fixing and tweaking from the High Res version but would love some C&C before finishing it in a few days time. I plan to re-shot the background image when the weathers better, heavy clouds have been hanging around all week Thanks in advance. Martin Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 21, 2009 Share Posted January 21, 2009 Lighting is too evenly distributed across the room. If you work on that, it will improve the image dramatically. Link to comment Share on other sites More sharing options...
mi75 Posted January 21, 2009 Author Share Posted January 21, 2009 Thanks for the tip, I'll tweak the lighting tonight and post the results. Link to comment Share on other sites More sharing options...
erickdt Posted January 22, 2009 Share Posted January 22, 2009 Your wood floor texture's seams are a bit too thick. I'd also work some more on the frosted glass material. Did you turn off trace refelctions? If so, I'd turn it back on to add some more depth to the material. There seams to be some wierd GI artifacts on the soffit and in the trim around the inside of the doorwell as well. Link to comment Share on other sites More sharing options...
mi75 Posted January 22, 2009 Author Share Posted January 22, 2009 Your wood floor texture's seams are a bit too thick. I'd also work some more on the frosted glass material. Did you turn off trace refelctions? If so, I'd turn it back on to add some more depth to the material. There seams to be some wierd GI artifacts on the soffit and in the trim around the inside of the doorwell as well. Thanks for the comments. What do you mean by "Wood too thick"? The frosted glass does have Ref on but I need to put something behind for it for reflection, I'll update tomorrow. I also picked up on the strange GI artifacts around all the wall/roof edges, its on my to-do-list tonight. Any suggestions on that issue. VRay settings A DMC Min: 1 Max: 8 Clr: 0.001 Reinhard Mult: 1 Burn: 0.85 Gamma: 2.2 IR Map Preset: Medium L Cache Sub: 1500 Samp: 0.001 Link to comment Share on other sites More sharing options...
mi75 Posted January 22, 2009 Author Share Posted January 22, 2009 Updated image. Not a huge change but I did some work on the lights trying to get away from the even lighting in the first image. I still need to do some investigating on the issue with the GI on the wall edging. so any suggestions are welcome. Link to comment Share on other sites More sharing options...
erickdt Posted January 22, 2009 Share Posted January 22, 2009 Hi MI75, In my original post I was reffering to the seams in the wood floor, in the texture itself, seam a bit too big to me. I reality, the seams between wood floor planks are hardly noticable. As for the frosted glass; It's just not reading as real to me. When I look at your image my eye goes straight to it. I'm not sure what the solution is in that instance. I think that simply "playing around" with it will yield the best results. (sorry, not much help I know) The GI: I find that most GI problems (outside of render settings which seem to be OK in your case) comes about when there is a lack of light (bounce light or otherwise) on the surface. You might be able to help this problem by turning up your secondary bounces in the indirect illumination rollout. Outside of that, my next guess would be that some overlapping geometry is the culprit... Link to comment Share on other sites More sharing options...
mi75 Posted January 22, 2009 Author Share Posted January 22, 2009 Thanks for the reply, I'll tinker with the frosted glass and maybe even change the colour. i understand what your saying about the wood floor now, I'll work on the wood seam tonight. As for the GI issue I'll have to do some test renders and check the geometry and see if I can find a solution. Link to comment Share on other sites More sharing options...
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