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The big window room, Linus Karlsson


linus karlsson
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Nice and clean!

but I think the images will benefit a bit of darkness...the shadows are a bit too sharp and at the same time they are too weak/transparent/bleached.

I would blur them slightly and darken them up.

I am sure in Sweden the wintry sun produces shadows as delicate as these but they sohuld not be as sharp as they are in your images...

A stronger ambient occlusion,maybe?

The other thing that I find disturbing is the thickness of the wooden parts...it looks to me as if it is only 1.5 times thinker than the glass on the table? Even if its holds the load of the seater without breaking (you've put those two legs underneath the sofa, I;ve noticed), I am pretty sure the chair won't hold the bending/twisting moments...give it a bit more realstic thickness!

How about some matte blurred reflections on the wooden floor?

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Hey there,

your render looks great, i don't like the camera angle of the first image but it is showing nice details on your models materials. The 2nd render is really great. The models you have done are really good and maybe a little more thickness will help.

Great job

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nice but if i'm being really picky, i'd work on the glass material a bit more, try looking into the trace depth for reflections and refractions, these should help eliminate any dark fringing you are getting on the edges of your glass (mainly the bottom where it touches the table)

 

jeff patton has a great post about this on his blog

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