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how to reverse an animation path ASAP


schmoron13
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Thats an easy one

 

just select the arc, put an edit spline modifier on it

go to vertex mode, notice that 1 vertex has a small box on it? thats where your camera starts i bet.

click on make first, and click on the vertex that doesnt have a box on it

this tells max to use that vertex first.

 

also usefull to control wich way the normals are facing when you extrude an open spline

 

 

regards

Chris Wolf

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This is something i was discussing with one of my colleagues the other day...

how there are usually half a dozen ways to approach a problem,

and all of them will get the same job done.

I sometimes see 3D as a garage full of Tools,

and usually theres more than 1 way to pull out a nail.... wether its by using the claw from the hammer... a pair of pliers... or even the non cuting edge of a saw :)

 

Here at our studio, we encourage everyone to help out with problems, and its funny how theres always several answers to fix things from completely different angles.

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