Erik Lund Posted April 15, 2003 Share Posted April 15, 2003 Hey yall, I'm back from several months of impossible deadlines and moving. I'm now living in sunny Redondo Beach! I Luv it! Well I'm trying to get my boss to start using Radiosity now so I’m working on a few test renderings to sell him on the idea. But I keep running into a major issue with bump maps and radiosity. The issue is that my bump maps seem to be extremely exaggerated in my GI renders. Even if my bump amount is turned to a value of "1" it looks as if it were @ 200! I've tried everything,... adjusting the contrast on my bump bitmap, adjusting the bump value, using different sampling methods,...etc. Please!! Someone help! The rest of the rendering looks awesome,... but the bump issue ruins the effect Here is a sample of my problem. I circled the problem areas. The issue seems to be more visable where the lighting is less direct. [ April 15, 2003, 04:10 PM: Message edited by: Erik Lund ] Link to comment Share on other sites More sharing options...
jucaro Posted April 15, 2003 Share Posted April 15, 2003 Hi! you might want to check out the indirect bump scale parameter found in the Advanced Lighting Overide map. Link to comment Share on other sites More sharing options...
Erik Lund Posted April 15, 2003 Author Share Posted April 15, 2003 That sounds logical,.. thanx! Link to comment Share on other sites More sharing options...
Christopher Nichols Posted April 15, 2003 Share Posted April 15, 2003 If that doesn't do it, try to turnig on supersampling... it may smooth out your texture a bit. Link to comment Share on other sites More sharing options...
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