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Can Corrupt Files Be Recovered?


Michael J. Brown
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Is there a utility in Max similar to AutoCAD's "Recover" or "Audit" that will fix a corrupt file?

 

I've been working with this software since Viz 3 and have never come accross any such utility. But if there IS something there that I don't know about, now would be a great time to know about it. Each of my incremental saves are now corrupt except for my very first save.:confused:

 

Thanks.

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p.s. I know this may sound silly, but a rule we enforce in our studio, is to save the image in a wireframe view on the viewport only - you wont believe how many times it prevents the file from crashing on open.

 

You could always try inporting the contents into a clean MAX file - this also works sometimes. Sure you have done that already.

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Hi Renderhaus,

 

In terms of uncorrupting a file - I don’t think such a tool exists, however, you can always scour your temporary folders for deleted files. This tool: Recuva - http://www.piriform.com/recuva

has a great track record and its free.

 

 

Nic

 

 

Thanks BVI, but I haven't erased any of my incremental saves. So there's nothing to undelete. Fortunately though I was only at save #5. Could have been a lot worse. But looks like I will have to drop back down to save #1 and rebuild from there.

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p.s. I know this may sound silly, but a rule we enforce in our studio, is to save the image in a wireframe view on the viewport only - you wont believe how many times it prevents the file from crashing on open.

 

You could always try inporting the contents into a clean MAX file - this also works sometimes. Sure you have done that already.

 

 

SNAP!;) Why didn't I think of that? Good call. I'll try that right now.

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If you use backburner for rendering, you can go into one of your rendernode machines, explore to:

 

C:\Program Files (x86)\Autodesk\Backburner\Network\ServerJob

 

And you'll find a copy of your file saved at the last time you sent it out to render on that node. I use this trick all the time if I crash and lose my last increment. I typically run a set of images almost every night so it's pretty much like having and automatic redundant server backup.

Edited by BrianKitts
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You could try switching to DirectX display mode to see if that would allow you to open the scene. Is the mat editor open when you have the file opening error?

 

 

Tried the Direct X switch. No dice. And no, the material editor is not open while trying to open the culprit file. It's a clean open straight from program initiation.

 

Thanks for everyone's suggestions. BVI's solution worked.

 

Disco!:D

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What type of object is it? Does it have a bitmap texture that is displayed in the viewport? Vray has been known to fall down on that.

 

 

I assume you're talking about use of the "Show Standard Map in Viewport" option in the Material Editor. If so, yes. I always display my object materials in viewport.

 

If you're refering to a background image (environment map), then no. I'm not using one.

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I assume you're talking about use of the "Show Standard Map in Viewport" option in the Material Editor. If so, yes. I always display my object materials in viewport.

 

If you're refering to a background image (environment map), then no. I'm not using one.

 

No. My question was regarding the object that you found was the culprit. The merging process can allow you to salvage your scene, but doesn't necessarily solve the problem. Bitmap display crashes have been a known issue with Vray, and I'm not sure it's been resolved.

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No. My question was regarding the object that you found was the culprit. The merging process can allow you to salvage your scene, but doesn't necessarily solve the problem. Bitmap display crashes have been a known issue with Vray, and I'm not sure it's been resolved.

 

 

Yes, that object has several bitmaps displayed in viewport. But exactly why it is failing is peculiar given that it has never given me trouble before. It's a proxy object of a car to which I have a single multi sub-object material assigned. I'll be going into that proxy file directly to see what may be the issue.

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Yes, that object has several bitmaps displayed in viewport. But exactly why it is failing is peculiar given that it has never given me trouble before. It's a proxy object of a car to which I have a single multi sub-object material assigned. I'll be going into that proxy file directly to see what may be the issue.

 

So, temporarily rename the proxy, then open the original file. Because the path is screwed up, Max won't be able to find the proxy to load, and it shouldn't create a hiccup when opening. This way you retain the setting from your original file.

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