Michael J. Brown Posted January 26, 2009 Share Posted January 26, 2009 Is there a utility in Max similar to AutoCAD's "Recover" or "Audit" that will fix a corrupt file? I've been working with this software since Viz 3 and have never come accross any such utility. But if there IS something there that I don't know about, now would be a great time to know about it. Each of my incremental saves are now corrupt except for my very first save. Thanks. Link to comment Share on other sites More sharing options...
Fran Posted January 26, 2009 Share Posted January 26, 2009 Hi Michael, Are you getting the error on opening the scene? If you are using the DirectX display driver, try switching to OpenGL and opening. Link to comment Share on other sites More sharing options...
BVI Posted January 26, 2009 Share Posted January 26, 2009 Hi Renderhaus, In terms of uncorrupting a file - I don’t think such a tool exists, however, you can always scour your temporary folders for deleted files. This tool: Recuva - http://www.piriform.com/recuva has a great track record and its free. Nic Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 Hi Fran, Definately not using Direct X. Open GL exclusively. Max will just sit there blank (after I've double-clicked to open the file) doing nothing for the next 4 to 5 minutes. Then tell me an error has occured and the program will now close. Link to comment Share on other sites More sharing options...
BVI Posted January 26, 2009 Share Posted January 26, 2009 p.s. I know this may sound silly, but a rule we enforce in our studio, is to save the image in a wireframe view on the viewport only - you wont believe how many times it prevents the file from crashing on open. You could always try inporting the contents into a clean MAX file - this also works sometimes. Sure you have done that already. Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 Hi Renderhaus, In terms of uncorrupting a file - I don’t think such a tool exists, however, you can always scour your temporary folders for deleted files. This tool: Recuva - http://www.piriform.com/recuva has a great track record and its free. Nic Thanks BVI, but I haven't erased any of my incremental saves. So there's nothing to undelete. Fortunately though I was only at save #5. Could have been a lot worse. But looks like I will have to drop back down to save #1 and rebuild from there. Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 p.s. I know this may sound silly, but a rule we enforce in our studio, is to save the image in a wireframe view on the viewport only - you wont believe how many times it prevents the file from crashing on open. You could always try inporting the contents into a clean MAX file - this also works sometimes. Sure you have done that already. SNAP! Why didn't I think of that? Good call. I'll try that right now. Link to comment Share on other sites More sharing options...
BrianKitts Posted January 26, 2009 Share Posted January 26, 2009 (edited) If you use backburner for rendering, you can go into one of your rendernode machines, explore to: C:\Program Files (x86)\Autodesk\Backburner\Network\ServerJob And you'll find a copy of your file saved at the last time you sent it out to render on that node. I use this trick all the time if I crash and lose my last increment. I typically run a set of images almost every night so it's pretty much like having and automatic redundant server backup. Edited January 26, 2009 by BrianKitts Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 If you use backburner for rendering.... Yeah... Unfortunately this one won't apply to me. Stand alone rendering only for (at this point). Link to comment Share on other sites More sharing options...
Fran Posted January 26, 2009 Share Posted January 26, 2009 What render engine are you using? Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 ...What render engine are you using? Vray 1.5 SP1 Link to comment Share on other sites More sharing options...
Fran Posted January 26, 2009 Share Posted January 26, 2009 You could try switching to DirectX display mode to see if that would allow you to open the scene. Is the mat editor open when you have the file opening error? Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 ... You could always try inporting the contents into a clean MAX file - this also works sometimes. Sure you have done that already. Thanks BVI. I'm actually "merging" instead of importing. But I was able to pinpoint the culprit object by just bringing things in one at a time. Link to comment Share on other sites More sharing options...
Fran Posted January 26, 2009 Share Posted January 26, 2009 What type of object is it? Does it have a bitmap texture that is displayed in the viewport? Vray has been known to fall down on that. Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 You could try switching to DirectX display mode to see if that would allow you to open the scene. Is the mat editor open when you have the file opening error? Tried the Direct X switch. No dice. And no, the material editor is not open while trying to open the culprit file. It's a clean open straight from program initiation. Thanks for everyone's suggestions. BVI's solution worked. Disco! Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 What type of object is it? Does it have a bitmap texture that is displayed in the viewport? Vray has been known to fall down on that. I assume you're talking about use of the "Show Standard Map in Viewport" option in the Material Editor. If so, yes. I always display my object materials in viewport. If you're refering to a background image (environment map), then no. I'm not using one. Link to comment Share on other sites More sharing options...
Fran Posted January 26, 2009 Share Posted January 26, 2009 I assume you're talking about use of the "Show Standard Map in Viewport" option in the Material Editor. If so, yes. I always display my object materials in viewport. If you're refering to a background image (environment map), then no. I'm not using one. No. My question was regarding the object that you found was the culprit. The merging process can allow you to salvage your scene, but doesn't necessarily solve the problem. Bitmap display crashes have been a known issue with Vray, and I'm not sure it's been resolved. Link to comment Share on other sites More sharing options...
Michael J. Brown Posted January 26, 2009 Author Share Posted January 26, 2009 No. My question was regarding the object that you found was the culprit. The merging process can allow you to salvage your scene, but doesn't necessarily solve the problem. Bitmap display crashes have been a known issue with Vray, and I'm not sure it's been resolved. Yes, that object has several bitmaps displayed in viewport. But exactly why it is failing is peculiar given that it has never given me trouble before. It's a proxy object of a car to which I have a single multi sub-object material assigned. I'll be going into that proxy file directly to see what may be the issue. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 26, 2009 Share Posted January 26, 2009 Yes, that object has several bitmaps displayed in viewport. But exactly why it is failing is peculiar given that it has never given me trouble before. It's a proxy object of a car to which I have a single multi sub-object material assigned. I'll be going into that proxy file directly to see what may be the issue. So, temporarily rename the proxy, then open the original file. Because the path is screwed up, Max won't be able to find the proxy to load, and it shouldn't create a hiccup when opening. This way you retain the setting from your original file. Link to comment Share on other sites More sharing options...
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