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Need some help editing a shellac material


Brute Guy
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Hello, I have alway misunderstood shellac materials, its perhaps down to me not fully understanding the make-up of the material, particularly the falloff maps. I got a basic shellac material and applied it to this organic blob.

 

In this exercise, I am trying to change the colour, highlights of the material however I don't understand the logic behind changing the colour, which appears to be in the falloff slot of the diffuse channel.

 

I am also trying to make the reflections less 'solid' i'd like to add some opacity to them. Conventionally I would know how to achieve these operations however this certainly is something I have yet to understand.

 

Could anyone help explain to me the workings of this such material?

 

Thanks

 

Marc

Edited by Brute Guy
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I do not think you need a shellac material for this. This can be done in the regular Vray material. If you really need / want to ge the shellac route, I suggest using the VrayBlendMtl, and at the bottom, there the shellac mode tickbox.

 

In your Vray Material dialog box, Basic parameters, the Reflect has a color, play with this color should achieve the wanted result. For the reflection to be less sharp, in the same rollout, the Refl.glossiness will brake the reflections. the value 1.0 is a 100% reflective, and as you go lower in valuse, it breaks the pure reflections,

 

also, the intensity of the reflection color will drive the opacity/amount of reflections on the object.

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