Brute Guy Posted January 27, 2009 Share Posted January 27, 2009 (edited) Hello, I have alway misunderstood shellac materials, its perhaps down to me not fully understanding the make-up of the material, particularly the falloff maps. I got a basic shellac material and applied it to this organic blob. In this exercise, I am trying to change the colour, highlights of the material however I don't understand the logic behind changing the colour, which appears to be in the falloff slot of the diffuse channel. I am also trying to make the reflections less 'solid' i'd like to add some opacity to them. Conventionally I would know how to achieve these operations however this certainly is something I have yet to understand. Could anyone help explain to me the workings of this such material? Thanks Marc Edited January 27, 2009 by Brute Guy Link to comment Share on other sites More sharing options...
Thablanch Posted January 27, 2009 Share Posted January 27, 2009 I do not think you need a shellac material for this. This can be done in the regular Vray material. If you really need / want to ge the shellac route, I suggest using the VrayBlendMtl, and at the bottom, there the shellac mode tickbox. In your Vray Material dialog box, Basic parameters, the Reflect has a color, play with this color should achieve the wanted result. For the reflection to be less sharp, in the same rollout, the Refl.glossiness will brake the reflections. the value 1.0 is a 100% reflective, and as you go lower in valuse, it breaks the pure reflections, also, the intensity of the reflection color will drive the opacity/amount of reflections on the object. Link to comment Share on other sites More sharing options...
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