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Boat in water


Devin Johnston
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I'm trying to simulate a cigar boat moving about 50mph through the water; the first thing that came to mind was to use reactor water to simulate this. I found a tutorial online which laid out each step and I followed it exactly, the results were less than spectacular and created only the most minimal of wakes. The whole process seems to be setup for small scale situations and not for water objects that are several miles wide. Is reactor water capable of reacting to a speed boat properly in this environment or is it simply to much? Can anyone help with this?

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i've done a few shots like that recently. first you need to set the scale right. the size of the boat, the speed etc. Then i animated the boat manually with dummies. one for the linear motion, one for the bobbing and one for the rotation. used a simplified version of the boat to create the wakes.

There is one cool trick if you are not happy about the scale of the wake. on the space warp link, you can set a scale, so it affects more the water plane.

That is not enough if you want it to look photoreal. you are going to have quite a bit of work to do with particles to simulate foam, splashes etc.

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Yes it's an animation and I'd like to get as photo real as possible. The other option I've tried is to use a plane with an animated noise modifier on it; this gives me pretty good waves. Then I use the same noise modifier and apply it to the boat path which more or less gives me the bobbing motion but it's stiff and I haven't figured out how to smooth out the motion. I've attached some particle systems to the bow of the boat with the same noise modifier applied and it produces descent looking spray. I'm still not sure how to do the wake, I've read some people used animated displacement maps but I haven't figured that out either.

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i would animate the boat separately, as the rhythm of the boat bouncing would be different to the waves. its probably easiest to animate that using key frames, and a spline.

 

as for the wakes, how close do you see the boat? i think that plugin i was on about is part of Blur's plugins they released a while back.

 

what render engine are you using?

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Victor, I've gone back to a simpler reactor water at a smaller scale 500'x500' and I'm getting better results I think because the mesh is denser. Anyway my boat moves through the water at about 50 MPH which take about 180 frames, the wake looks great up until about frame 120 where it completely stops generating a wake. Any idea why it would stop like that?

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