Jet Posted July 3, 2003 Share Posted July 3, 2003 Quick Question, I have seen alot of renderings where there is like a very very bright light in the window and it almost appears as if that is the light source lighting the interior, How in the dickens it that thing created. Just curious. Oh yeah I finally got MAX5.1 Yipeeeeeeeeee Jet Link to comment Share on other sites More sharing options...
id_ivan Posted July 5, 2003 Share Posted July 5, 2003 if using radiosity there's a process to make the windows become a light source, by assigning the surface become an "opening" or "window" type. Adjusting the environtment/skylight would make the 'light source' become brighter or dimmer, try it with your new max hint: opening won't cast reflection, window does regards Link to comment Share on other sites More sharing options...
nichchris Posted July 6, 2003 Share Posted July 6, 2003 Hi jet, I personally don't use the technique mentioned by id_ivan I use omnis and spotlights to get all my lighting effects, the renderings probably are much slower but much better quality than the technique of making a light source from an window object. Plus you can still see through the window when you want with my technique, and not the other. Anyway I have started a thread 2 days ago that I will be updating with my technique. I started with the studies, I will then be adding the more specifique info later. Surprisingly no one replied to it, I figured this would be the kind of info 3D archi modelers would want but I quess I was wrong ... Of course I'm using fR.. but I think this technique is applicable accross the board in al GI renderes because it uses the MAX foundation. Anyway Here is the link to the thread. http://www.cgarchitect.com/ubb/ultimatebb.php?ubb=get_topic;f=11;t=000226 nichchris Link to comment Share on other sites More sharing options...
id_ivan Posted July 6, 2003 Share Posted July 6, 2003 Hi Chris, No harsh here, but didn't I mentioned "RADIOSITY"? Radiosity somehow has big different with GI (fr, Vray ..etc). try put an omni in your scene and calculated it with radiosity, then you'll know what i mean.. Plus you can still see through the window when you want with my technique, and not the other .I might not an expert in 3d but this statement is obviously wrong. Any surface that has transparency will not blocking visibility of other object behind them. that's common rule in any 3d apps. Cheers Link to comment Share on other sites More sharing options...
Ernest Burden III Posted July 7, 2003 Share Posted July 7, 2003 this statement is obviously wrong. Any surface that has transparency will not blocking visibility of other object behind them. that's common rule in any 3d apps.And sometimes that would be wrong, too. If the material is shiny, like glass for example, reflections can cause the material to visually 'block' you from seeing what's beyond. Link to comment Share on other sites More sharing options...
id_ivan Posted July 8, 2003 Share Posted July 8, 2003 And I have a feeling that you might be wrong too. reflection happen when light reach reflective surface with 0 luminance background. if the surface is transparant, they are passed through, when they hit 0 luminance background, the light will discard the background and bounce back the the eye through the reflective surface. in a day when you walked in front of window store(they are closed and turn off the lights) and you see how good looking you are. When they're open (here comes the lights) you only see their showcases and stuff like books in their display rack. that's simply because the light reach items and the ray enter your cornea and visually you see the stuff. Almost all the reflection gone because the light is all over that stuff. Transparency will not lack visibility, reflective does, but in a term of dark background. And supposed it to be highly reflective, why should you make it transparent anyway? If I want it reflective, i'll make a black material with 100% reflection. Cheers Link to comment Share on other sites More sharing options...
nuno Posted July 8, 2003 Share Posted July 8, 2003 I might not an expert in 3d but this statement is obviously wrong. And sometimes that would be wrong, too. And I have a feeling that you might be wrong too. LOLLLLLL....you guys!!! so...each one only can learn if was wrong at least once..... everybody is wrong and everybody is right...hehehe, peace nuno Link to comment Share on other sites More sharing options...
Cesar R Posted July 8, 2003 Share Posted July 8, 2003 if using radiosity there's a process to make the windows become a light source, by assigning the surface become an "opening" or "window" type how is this done? and does it only work with max native radiosity? Link to comment Share on other sites More sharing options...
id_ivan Posted July 9, 2003 Share Posted July 9, 2003 :ngelaugh: i just didn't realize it till nuno said . Cesar, this process couldn't be done with max (or me dumb?) I don't use max radiosity for rendering, I use Lightscape radiosity. Anybody know this with max/viz? Regards Link to comment Share on other sites More sharing options...
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