Erik Lund Posted June 25, 2002 Share Posted June 25, 2002 I was wondering what rendering engines you guys (and gals) like to use? I would strongly suggest Ceabs Final Render. http://www.finalrender.com/finalrender/default.htm This Rendering plugin Is solid, Fast, and simple to learn being that it ships with a bunch of video tutorials on how to use every aspect of the plugin. I was up and running with it in less than an hour, and a pro at it in a day or two. It has all the high-end features and settings you would expect from a production quality render. Like in Viz4 you can quickly generate a rough G.I. solution to preview your progress to give you a good idea as to where your lighting is being distributed. And at around $695 U.S. it's a great deal. Oh, did I mention it also does texture baking? Has anyone els here used it? Link to comment Share on other sites More sharing options...
Ken Walton Posted June 25, 2002 Share Posted June 25, 2002 finalRender rocks. Seems like the most efficient/cost effective choice so far, but its lack of network rendering is a real slow down. That's supposed be fixed in the next couple of releases I guess. As far as output goes, we've been pretty impressed with the results. Learning it's not that tough either - the product ships (when cebas DOES finally ship the thing - it took 2 1/2 weeks to get ours - so plan ahead!) with a pretty detailed manual and some thourough tutorials. Overall, I think its definitely worth it's $700 price tag. Link to comment Share on other sites More sharing options...
Cesar R Posted June 25, 2002 Share Posted June 25, 2002 what about brazil? I like brazil Link to comment Share on other sites More sharing options...
Guest hajer Posted June 26, 2002 Share Posted June 26, 2002 Erik u sound like ur doing a commercial for ceba..heh Link to comment Share on other sites More sharing options...
quizzy Posted June 26, 2002 Share Posted June 26, 2002 I myself use the HDRI-Domelight script written by Chris Subagio, still think FR, VRAY, Brasil etc.. are to slow. I do a lot of animations too so...Its hell to render 5000 frames with brasil or something else... Link to comment Share on other sites More sharing options...
STRAT Posted June 26, 2002 Share Posted June 26, 2002 as far as max is concerned i'd either use brazil r/s beta (cos it's still free at the mo) or Vray. i think FR isn't bad, but it doesn't do true radiosity - it's still renders through the scan liner. or just an up-grade to VIZ4 maybe. i dunno, my main rendering engine isn't max any more. until discreet pull their fingers out it wont be either. Btw, why not fake GI in max? i still do to great effect. i got a tut if you want. Link to comment Share on other sites More sharing options...
stephen gilbert Posted June 29, 2002 Share Posted June 29, 2002 well i have final render and used it abit with some success but after crashing my max software lock a few months ago i uninstalled it..maybe the latest patch has brought stability but i didn't like losing max for 3 days... i took a good look at viz 4 demo and was alsomost convinced except the huge amounts of memory needed for my scene were a non starter for RAD....it looked like needing 1-2 gigs of ram...i only have 768mb.. so i bought lightwave 7.5....and use it's GI capabilities for rendering stills...no memory problems with large scenes..it'll do til i re load final render or update to max 5 steve g Link to comment Share on other sites More sharing options...
nisus Posted June 30, 2002 Share Posted June 30, 2002 Hi quizzy, Nice to hear fakeiosity is still alive ;-p Great for animations I'm gonna check that HDRI-Domelight script written by Chris Subagio to see if my own needs any adjustments rgds nisus Link to comment Share on other sites More sharing options...
Guest adrian_dav Posted June 30, 2002 Share Posted June 30, 2002 Originally posted by nisus: Hi quizzy, Nice to hear fakeiosity is still alive ;-p Great for animations I'm gonna check that HDRI-Domelight script written by Chris Subagio to see if my own needs any adjustments rgds nisusfake radiosity will make a quantum leap forward after max5 is released. discreet said that you can convert your radiosity solution, which works like viz4 i assume, into a texture map - similar to the lightscape material back then. i look very much forward to use this feature. i could model my store fixtures and illuminate them with a skydome, then create the illumination texture, remove the radiosity mesh, merge them into the main scene and exclude it from the radiosity calculations. would be a nice way to speed large scenes up and to circumvent the 2000MB RAM limit per proccess under windows. not to forget that i could finetune some of the light textures in photoshop. best, adrian http://www.adriandavidson.com Link to comment Share on other sites More sharing options...
Guest adrian_dav Posted June 30, 2002 Share Posted June 30, 2002 Originally posted by Erik Lund: I was wondering what rendering engines you guys (and gals) like to use? I would strongly suggest Ceabs Final Render. http://www.finalrender.com/finalrender/default.htm This Rendering plugin Is solid, Fast, and simple to learn being that it ships with a bunch of video tutorials on how to use every aspect of the plugin. I was up and running with it in less than an hour, and a pro at it in a day or two. It has all the high-end features and settings you would expect from a production quality render. Like in Viz4 you can quickly generate a rough G.I. solution to preview your progress to give you a good idea as to where your lighting is being distributed. And at around $695 U.S. it's a great deal. Oh, did I mention it also does texture baking? Has anyone els here used it?finalrender is a great tool, no doubt. i bought it right when it came out and got one of the "lovely" casio watches as bonus which now serves as "speedometer" on my baby's trycicle . the fast raytracer and the blurry reflection/refraction alone make it worth buying. the raytracer of finalrender works fine with viz4. i do not use the global illumination features anymore. they have proven to be to slow(yes, i did read the manual and tuned my scenes). my scenes have often 500.000 to 2.000.000 polygons and involve highres stills as well as fly-through animations. finalrender's GI was not practical in terms of rendertime, barely usable for animations and stills still needed cleanup in photoshop where the GI sample points merged. my work consists to 80% of changes, mostly lighting and materials. i love viz4's ability to change direct lights and adjust materials even after calculating the radiosity without having to rely on finalrender's GI. i see how renderings of small scenes, like product renderings or jewelry, could benefit from finalrender's GI, but you'll be close to a nervous breakdown using finalrender in a production environment to render complex scenes. believe me, i've been there. viz4 was the radiosity tool i was waiting for since a long time. it doesn't achieve the crispness of lightscape, but it is very close. i'd never go back to finalrender's GI. the only alternative i could imagine would be mentalray because of its bucket rendering capability using many machines to produce a single still. if i would have access to more than 10 fast machines i would be tempted(my wife would be delighted if i put 10 workstations on my birthday wishlist though). sorry, if i sound a bit negative when it comes to finalrender's GI. it really almost pushed me over the edge and i almost lost a client over it. best, adrian http://www.adriandavidson.com Link to comment Share on other sites More sharing options...
Guest saturnfive Posted September 1, 2002 Share Posted September 1, 2002 Anyone using Max5 and Brazil? how do the renderers compare? Link to comment Share on other sites More sharing options...
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