johhieef Posted January 30, 2009 Share Posted January 30, 2009 Hello!! This is my first post here. I'm new at the forum and i'd like to say that it does really great job. That's why i decided to ask for your help. I've posted a couple of images of my latest work. Lots of thinks don't fit ok. Any proposals? I really want to go to a higher level my images but i usually dont have the time i need. Any help is wellcome!!! Thnx:) Link to comment Share on other sites More sharing options...
Tommy L Posted January 30, 2009 Share Posted January 30, 2009 You need to change your exposure settings. This looks like youre using linear logarithmic. I think you should do some reading about exposure. Link to comment Share on other sites More sharing options...
johhieef Posted January 30, 2009 Author Share Posted January 30, 2009 You are right my friend i have no idea about exposure in max. I recently watched a tutorial for colour mapping. Is that what you mean? Link to comment Share on other sites More sharing options...
mi75 Posted January 30, 2009 Share Posted January 30, 2009 Are you using a max camera or VRay Phy camera with Exp control ? Link to comment Share on other sites More sharing options...
johhieef Posted January 30, 2009 Author Share Posted January 30, 2009 I'm using max camera. I've tried in the past Vray Phys cam but then i hardly knew anything about GI ect. I'll give a try again but i want to ask a couple of things: Should i use vray's cam as if it was a real DSLR? Is Vray cam going to have a bad influence on my render time? Thanx for your interest! I'm waiting for a reply. Link to comment Share on other sites More sharing options...
ankit4d Posted February 3, 2009 Share Posted February 3, 2009 In Vray exposure is controlled by Color mapping or you can use Vray physical camera to control it. Yes Vray camera behaves somewhat like real world camera. Try using exponential color mapping. Link to comment Share on other sites More sharing options...
caicedor Posted February 3, 2009 Share Posted February 3, 2009 I have seen your grass in the 2nd image and its awesome. How did you do it?? For your feedback, maybe the pipe material in the 1st image is to reflective... Maybe thats how its supossed to be, but thats what i think... Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted February 4, 2009 Share Posted February 4, 2009 The concrete block is not a size I recognize. The left side has an uncomfortable amount of perspective distortion. Top of the wall does not show space beteen blocks but does not appear to have a cap either. The panels on the sidewalk are probably too small. The road looks skinny, but I bet that's the perspective distortion. You might benefit from chamfered corners to kill a little of the too crisp look on those. That chromed chimney looks expensive. The window frames look like mine - badly rendered brushed metal. I'd tell you how to avoid that but I haven't figured that out yet. Link to comment Share on other sites More sharing options...
johhieef Posted February 6, 2009 Author Share Posted February 6, 2009 a big Thanks to all for your help! the time was pressing me and i tried to do my best. i attach my final images (the client couldn't wait anymore), i keep playing with exposure, by the way i found exposure control at enviroment window, is that something i should be involved with? I really apriciate the time you spend on my post and i'd be very happy to comment again my final images.(i think i must improve the water on the pool any suggestions?) My friend "caicedor" the grass is a vray displacement on 2d mapping and an amount of 0,25 (i work with meters on units setup). the texture that i use is a simple grass texture. If u still have any questions search on the forum for vray displacement grass or send me a private massage with ur email to feed u back. Link to comment Share on other sites More sharing options...
ezkapist Posted February 20, 2009 Share Posted February 20, 2009 Hi I would agree use a diff exposure also the sky looks flat also setting up vray sun linked to daylight in max might help control the real world lighting.. just a suggestion.. pool texture also needs to be more subtle.. its too in your eyes. regards, b Link to comment Share on other sites More sharing options...
mhmd19732008 Posted February 21, 2009 Share Posted February 21, 2009 hello, the work is good, but: 1-try setting GI as Irradiance map for primary bounces and None for secondary bounces, this will make scene little darker. 2-use linear exposure for exteriors, from my opinion logarethmic exposure works for interiors only. 3-use adaptive subdivision as an image sampler to reduce noise in scene. 4-use double sided material for tree leaves. 5-add some dirt and leaves to the ground. 6-add street lights, signs and furniture. 7-street map is not matching, use falloff map for reflection. 8-the curb material should be differs than walkway pavement material. 9-add a cap to the fence it looks thin. 10-add some shrubs in edges of fence and walkway. 11-add light fixtures to the walls of houses. 12-reduce the scale of the fence map, it looks large. 13-remove figures from scene, its ugly. hope works..... Link to comment Share on other sites More sharing options...
johhieef Posted February 26, 2009 Author Share Posted February 26, 2009 Hello again! A big thanks to all for your help! I'll try to make the changes but as i said the client was more than happy with those images, right now there are some other jobs to do. I'll do some more reading on lighting and exposure and i'll post some other pojects. Hope to help and comment me again on those. That's all for now! An honest THANKS to all!!! Link to comment Share on other sites More sharing options...
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