Jump to content

3ds Vray Exterior Night Render Help


tweezy
 Share

Recommended Posts

Hey everyone. I'm a super noob the 3dsmax and have been trying to soak up every tutorial on the net. Right now I'm just working in a vray rendering environment. I'm trying to make this Night scene look more realistic. The art on the wall is supposed to be back lit and wash to the sidewalk just in case you were wondering.

 

I just need some really good suggestions on how to make this render really pop. I really dislike all the noise and the lack of reflections. Maybe its my textures or what, I don't know. I'll break it down some specs for you to get a better idea:

 

- 3ds Max 9 with Vray 1.5

 

- set up a HDRI environment at a multiplier of 1

 

- Vray rendering settings:

Vray tab: I have default lights unchecked, GI overide with my HDRI map instanced.

Indirect Illumination tab: Set to on, only refractive caustics checked(do I need reflective checked to?), IRmap for primary and light cache for secondary both at a multiplier of 1.

Settings tab: DMC sampler menu: Adaptive amount set to 1, Noise threshhold set to 0.003

 

- Vray physical camera

Settings: Still cam, f-number set to 4.2, vignetting is checked and at a value of 1, ISO set to 260 (though this might help create night feel)

 

Thats about it for the important stuff. I just really don't know what else to do to make this render look more realistic. thanks everyone!

Link to comment
Share on other sites

The actual artwork looks fine. I'm not sure if the artwork has a glass face to it or not, but the it looks okay for being back lit. The light coming from the back of the artwork is too uniform so maybe breaking up the intensity in various area would help. The surrounding area of the artwork needs work. People will focus on the artwork since it is lit and is in the center of the image, but everything that is around that artwork will kill the image.

Link to comment
Share on other sites

Thanks for the reply jophus14.

First off, I've seen your work and WOW! thanks for taking the time to look at my novice render. I completely agree with you. I'm trying to tweak all my textures in the surrounding areas to get a better look. I think its the lighting. no matter what I do, it always renders noisy and grainy. Anyways, thanks for the comment!:)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...