Angelonthny Posted February 5, 2009 Share Posted February 5, 2009 Hi, I have got a Beach Shore scene to create for a project as in the attached sample image. Can someone kindly tell me how can I create an animated beach shore using 3D Max & Vray. What I exactly want to know is the method to create the animated water as in the sample Image. Thanks, Angelo. Link to comment Share on other sites More sharing options...
ihabkal Posted February 5, 2009 Share Posted February 5, 2009 A couple of days ago a client came up to me and asked for fluid simulation with Real Flow, actually he said do you use Real Flow, so I told him I don't, and that I can't afford to spend thousands of dollars to get the software and render nodes licenses in order to do a project that has a budget of a few hundred dollars in Lebanon. There is also Glu3D which is built into max so no need to xport import data. But the most I have seen is mapping trickeries done by artists. Link to comment Share on other sites More sharing options...
axezine Posted February 5, 2009 Share Posted February 5, 2009 For a similar thing a few years ago I used Dreamscape. It generated proper waves as a mesh that can be clipped to the camera viewing angle so you don't have geometry where you don't need it. This will give you the general motion of the water and, when it meets the sand, will kind of look like waves hitting the shores as the high parts of the waves go higher and the low parts lower on the sand surface. What I did for the sand surface was I used vray displacement with a smoke texture that was modulated through a gradient ramp (think VRayCompTex in multiply mode) that was white where the water wouldn't reach into the sand (higher parts) and then changed quickly to black as it got closer to the water. This gives you nice bumpy sand where it's dry and flatter where it's wet, as the water flattens the sand when it touches it. Add some large noise to the gradient so the interface between dry/wet isn't very regular. You also need to use 3D displacement, 2D won't cut it. I used the same gradient map to control the reflectivity of the sand so, again, the dry parts wouldn't reflect while the wet parts would do so. It also darkened the material as it got "wet". Hope this helps. Jorge Link to comment Share on other sites More sharing options...
ankit4d Posted February 6, 2009 Share Posted February 6, 2009 I also prefer using Dreamscape to create sea material as it provide more flexibility in controlling different properties of sea like Foam and glittering... Link to comment Share on other sites More sharing options...
Angelonthny Posted February 6, 2009 Author Share Posted February 6, 2009 Hi Everyone, Thanks for all of your comments. I'll try with Dreamscape. Thanks, Angelo Link to comment Share on other sites More sharing options...
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