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Evermotion Style


tcupp
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At one point I thought I remembered seeing a tutorial on how Evermotion accomplishes their greyscale styles for their Archexteriors/Archinteriors (see included image). Does anyone know where I may be able to track it down? Or have any insight on how they accomplish it.

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Evermotion images vary slightly from image to image.......

 

But the base of the images is a white model or ambient occlusion rendering. Some of the renders instead of an AO image were probably done by calculating your global illumination with a fully textured model. Then using a white material override to render the scene using the precalc'd GI which will give you a white model shaded by the color hues of the GI in the original render.

 

Then you can comp over top of if a wireframe pass. With vray you would either do this using the vraytoon plug for a hidden line image, or putting a vray edgetex map into the opacity channel if you want to see all the wireframes for the model.

Edited by BrianKitts
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