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Kitchen - Need help to make image pop


danb4026
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This image if for a potential client building a rental highrise in NYC. It is supposed to show the simple kitchen without any distractions. The image is actually taking the place of a 2d elevation that exists now.

 

I am not sure what else to do with this image to make it more interesting and less "flat". They have 4 other kitchens for the rental portion of the building that I am starting on right now, but I need to make a good impression because the potential for good work is there.

 

If I can get this image looking great, I can use that as a template for the remaining kitchens. Any tips and help would be greatly appreciated.

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are the appliances all texture maps? you would benefit from replacing the metal with an actual stainless steel shader that reflected the environment that the appliances are in. You should only texture map the control panels not the whole faces. This is what really is taking away any realism for me.

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I changed to a metal shader for the appliances. I am surprised at how difficult it is to get the metal to look correct. So far, without using a texture map, this is the best I could do. Adding the shader made the render go from about 5 minutes to around 30 minutes.

 

I am not sure what else to do to improve upon it.

 

PS....the wireframe you see in the foreground is simply there to show where the opposite counter top and sink are located.

Edited by danb4026
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I'd probably darken the metal on the fridge and cook top a little and add a brushed metal reflect and Gloss map to the texture.

 

I'd also probably close the gap between the cub draws too.

 

How wide are your floor boards, I could be wrong but the look quiet narrow ?

 

I think you've done a good job with what you have to work with and I totally understand when you get a very basic design and you have to make it look a million dollars, it sucks!

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I quite like this image, it has potential. I agree with what has been said above. It seems that you may be missing some reflections in the shaders to give them depth. I also think that top of the cooker looks to matt black and you can't actually distinguish some parts. I would also look at your cupboard door handles too.

I like how you have wireframed in the unit in front, nice touch.

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New one looks more realistic to me. Try darkening down your diffuse color or backing off the reflection slightly, that way it has the overall appearance of the original maps, but has the proper reflection qualities of the new setup.

 

the other thing that occured to me is how off-weighted the composition is, a better camera angle would really help. Everything is centered and right, with a big empty space on the left which isn't really working to your advantage.

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  • 2 weeks later...

hi,

 

love the work nice and clean.. also the last two images the camera is much better. the only thing i notice is above the fridge cupboard on the left the wall separator has some sort of colour bleed and its more visible on the last image.

 

regards,

 

b

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