p_4204 Posted February 11, 2009 Share Posted February 11, 2009 I am creating a interior scene using max 2009 w/mr sun and sky. I get the error message "no photons stored after emitting 10000 pnotons from mr/sun01. I know this is usually because the photons don't have anything to bounce off of so I created a sphere to enclose my scene and flipped the normals so they are facing inward. I also applied a standard white material to the inside of the sphere. Lastly, I put a check in the mr Sun Photons box "use photon target" and set the scene to 600 feet. I have created new sun and sky systems, rebooted my computer and elliminated all other light sources trying to solve this. Yesterday it was working greate. What could I have changed that would cause this? Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 12, 2009 Share Posted February 12, 2009 have you told the sun to Emit photons? and check On the option for All objects to generate photons, its in the photon dialogue. Get rid of the sphere its not needed and will block photons from the sun jhv Link to comment Share on other sites More sharing options...
nelpiper Posted February 16, 2009 Share Posted February 16, 2009 Justin is right. Unless you're telling MR to calculate caustics, there would be no reason for getting this mesage. But, if it's your intention to generate caustics, MR knows that this is a very intensive process and is turned off by default. Take a look at the rendering dialogue and check out if you've turned on the caustics option by mistake. If so, just turn it off (in case you don't want it) and you should be back in business. Hope this helps. Good luck. Link to comment Share on other sites More sharing options...
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