Ron Schatz ASAI Posted February 13, 2009 Share Posted February 13, 2009 As times thin down in my work load and dollars slow to a drip, I look to how can I improve my product to look better, more flexible, and make faster in today's market? I started Image Grille in 97 as an afters hours business and moved full time in 2000 all the while using the same software to produce my work. Of course Updating and adding plug-ins as times have improved the 3d tech to amazing levels by 95's standards. I can and have made everything my clients have asked of me with the tools and experience of architecture I have. And have not had time to check on Archvis community to see what new tools are out today. But now I have time. So I will ask this old question today, -What 3d modeler should be used? -What rendering engine? -What video editor? -What post software? Then should you relearn or keep the swords that are so second nature to you, that you feel the art and not the tools. I will continue with is surf on this board Thank you for reading Ramblings of a Modeler Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 14, 2009 Share Posted February 14, 2009 Things certainly have changed since 95, heck theve changed since 2008 and will constantly change. Its what makes this so much fun. What are you using today? jhv Link to comment Share on other sites More sharing options...
Ron Schatz ASAI Posted February 18, 2009 Author Share Posted February 18, 2009 Heck, times do change, with each work being new and different each time you start, it is like start a new all the time. I think I have worked out 7 or 8 styles, maybe more, of making renderings artistic, blocked and massed, realistic, and just plain fun to look at. Computers are good at changing the look of a piece of work, just by changing what you use to make it with. I have been reading CGArchitect on and off since it started, but not posting because I don't like to write and did not have many questions to ask. I am a drafter kind of guy, line work dude. My question of software is to find the feel of the community, Jeff's survey's show simple facts and good hard numbers. But this is our work space and tool set. Does Staedtler mars last longer or does Kohinoor do a better job, I think pentel's superploy lead is more flexible and is smooth on fresh cloth. Does today's Acrhvis community still try keep the feel of work as those before us? This is hard to answer, it depends on so many different points of view and background, heck I could answer it one way today and different way tomorrow. So today in 09 what are tools for Archvis, 2d line work 3d modeling 3d lighting and rendering animation video editing post production game engine delivery ? thanks for the view. Link to comment Share on other sites More sharing options...
Neil_cg Posted February 19, 2009 Share Posted February 19, 2009 Personally - 2d line work - autocad 3d modeling - 3dsmax 3d lighting and rendering - vray animation - 3dsmax video editing - premiere post production - fusion You'll probably find most people are similar here, although I dont think fusion is all too popular in arch viz - only because it's excessive though. Link to comment Share on other sites More sharing options...
anton Posted February 21, 2009 Share Posted February 21, 2009 2d linework - autocad 3d modeling - 3dsmax 3d lighting and rendering - vray animation - 3dsmax post production - combustion Link to comment Share on other sites More sharing options...
batfink82 Posted February 21, 2009 Share Posted February 21, 2009 2d linework - autocad 3d modeling - 3dsmax or autocad 3d lighting and rendering - mental ray, it produces better quality glass and metals, plus it comes as part of 3D Studio max animation - 3dsmax post production stills - photoshop post production animation - combustion / premiere Hope this helps Link to comment Share on other sites More sharing options...
aaron-cds Posted February 21, 2009 Share Posted February 21, 2009 2d line work - Autocad LT 2009 (same as Autocad, much cheaper) 3d modeling - Sketchup Pro 6 for anything orthagonal, 3ds Max 2009 for organic modeling (furniture, etc.) 3d lighting and rendering - ies files for interior lights, vraysun & vray physical camera for exteriors, vray engine for rendering post production - photoshop cs2 Link to comment Share on other sites More sharing options...
dean@pikcells Posted February 24, 2009 Share Posted February 24, 2009 2d line work - autocad 3d modelling - 3dsmax / vue 3d lighting and rendering - vray animation - 3dsmax (with various plugins) video editing - premiere post production - combustion / photoshop and not forgetting - textures - photoshop Link to comment Share on other sites More sharing options...
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