JoeWozniak Posted February 16, 2009 Share Posted February 16, 2009 Hey guys, im new to the site and somewhat new to VRay and 3DS. I hope you guys can help me with this since its bugging the crap outta me. I'm working on this project and Im getting gray blobs all over the scene. I have a VRay Light coming through a Plane of transparent and frosted glass and I am getting these blobs. When i get rid of the plane of glass, everything is fine. I tried to fix it to the best I could but same results no matter what. I dont know if im doing something wrong.. or what but its driving me nuts!! Hope you guys can help. With Glass Link to comment Share on other sites More sharing options...
Dave Oliver Posted February 16, 2009 Share Posted February 16, 2009 without looking at your whole setup the easiest thing to do would be to go to the light source, hit exclude, exclude the glass from shadow casting then later when you have time you can play with your other settings to figure it out Link to comment Share on other sites More sharing options...
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