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Morph Target Gone Bezerker...


Claudio Branch
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I am using the Morph Compound Object and when I pick a morph target, the pivot point stays put, but all of the target geometry flies off into space and scales down.

 

I cannot figure out why it is doing this.

 

WTF?

 

Edit: Problem seems to be that my target geometry was created using Editable Poly. It works perfectly with Editable Mesh. BUT...it won't accept EP converted to EM.

 

GRRRRR....

Edited by Claudio Branch
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This is because morph works by relating a vertex number to a target vertex number. That's why in order for a clean morph to work properly the target needs the same number of verts as the master object. By instituting an edit poly into the process you are allowing the chance for vertices to not relate exactly to the master. For instance if you were doing a face and amending the mouth positions, the vertices on your target must relate to the vertices on the master. It's not easy to explain but is intuitive. Create your targets by using edit mesh on a straight copy of the master and there will be no problems.

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The vert count might be the same but are the vert numbers the same. I haven't checked but the edit poly may number them differently and the would cause a major problem. Another option is to reset the xform before creating your targets

Edited by JonRashid
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