anindia Posted February 18, 2009 Share Posted February 18, 2009 while using vray fur on foreground for making grasses-it is just killing the machine and taking huge time in rendering. how can i get rid of this huge rendering time. is there any way to render vray fur with any tricks with reduced rendering time - any suggestions will be highly appreciated. Link to comment Share on other sites More sharing options...
BrianKitts Posted February 18, 2009 Share Posted February 18, 2009 (edited) while using vray fur on foreground for making grasses-it is just killing the machine and taking huge time in rendering. how can i get rid of this huge rendering time. is there any way to render vray fur with any tricks with reduced rendering time - any suggestions will be highly appreciated. render the foreground fur in a seperate pass by itself then composite in post. The foliage tutorial that red-vertex did over on evermotion's site does something along the same lines... http://www.evermotion.org/index.php?unfold_exclusive=311&unfold=exclusive Edited February 18, 2009 by BrianKitts Link to comment Share on other sites More sharing options...
mhmd19732008 Posted February 18, 2009 Share Posted February 18, 2009 render to vrimg format, its good solution for high rendering times. Link to comment Share on other sites More sharing options...
BrianKitts Posted February 18, 2009 Share Posted February 18, 2009 (edited) render to vrimg format, its good solution for high rendering times. That is incorrect...... rendering to file (vrimg) is mostly used as a tool for conserving RAM if you are crashing out due to exhausting your system's resources. In fact rendering to file will actually slightly increase your render time as is has to write out each bit of the render to the file upon bucket completion, wipe that section of the RAM then continue. It is in no way an option to combat high rendering times. Edited February 19, 2009 by BrianKitts Link to comment Share on other sites More sharing options...
anindia Posted February 19, 2009 Author Share Posted February 19, 2009 thanks mates. i will try it in my current project. Bryan, that tutorial is excellent. thanks for it. Link to comment Share on other sites More sharing options...
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