vboyz Posted February 21, 2009 Share Posted February 21, 2009 HPlease Help me,Do you guys have tutorial how to make good lens flare like MR alex roman do in this scence http://www.magra.org/post/29516114/gkojaxlabo-toratorazero-toratorazero ? i use many tool in photosop,from crop,add some line tools,doing motion blur....but its not working.. Regrads Romi Link to comment Share on other sites More sharing options...
shaneis Posted February 21, 2009 Share Posted February 21, 2009 (edited) i use many tool in photosop,from crop,add some line tools,doing motion blur....but its not working.. That's because it is not a lens flare. It is photometric burnout. There is a Photoshop plug-in that will emulate the effect, DOF Pro, http://www.dofpro.com/burnoutgallery.htm I'd imagine that with a Z-depth pass and several layers i Photoshop, you'd be able to recreate something similar. Check Alex's theatre tutorial on the Autodesk Area site, it may have some clues as to how he implements his DoF and lens effects. EDIT: After having looked a more samples of his work, almost every image he has made has some form of aberration. I'd be willing to bet that he's using DoF Pro or something similar. At any rate, he's got such a fantastic eye for detail. Edited February 21, 2009 by shaneis Link to comment Share on other sites More sharing options...
vboyz Posted February 22, 2009 Author Share Posted February 22, 2009 wow..that needs lot of RAM dude...is there similiar way to create that burnout,and that kind of lens glitter using photoshop? Link to comment Share on other sites More sharing options...
AJLynn Posted February 22, 2009 Share Posted February 22, 2009 A lot of RAM? Waht are we talking here, it requires you to have a gig or something? Doing a basic version in Photoshop is pretty simple. Eyedropper a bringht spot and Select Color Range to get the parts that are "bright". Do Layer Via Copy. Set new layer to Screen or Linear Dodge or something like that. Blur the layer until you get what you want. Don't overdo it. Remember, what you're simulating is an artifact caused by cheap lenses. (Cheap as in so cheap that these days even the kit lens on a Nikon D40 doesn't do it.) Link to comment Share on other sites More sharing options...
shaneis Posted February 22, 2009 Share Posted February 22, 2009 (edited) wow..that needs lot of RAM dude...is there similiar way to create that burnout,and that kind of lens glitter using photoshop? It'll run using less RAM than Photoshop does. The site states it will use up to 3GB on Windows 32 bit (2000, XP, Vista) and up to 4GB on 64bit WIndows (XP, Vista). NB: This is limited not by DOF PRo, but by the host application's memory limitations... after all, it is a plugin, not a stand-alone app. From the DOF PRo site, "DOF PRO will run on any PC capable of running Adobe Photoshop v4.0 or higher, or any applications compatible with Adobe's plugin specifications. For software compatibility information, please refer to the plugin compatibility list here. DOF PRO will NOT run on Macintosh systems. This is unfortunately a compiler limitation, not a developer decision. DOF PRO can run with any amount of memory, so long as the host application such as Adobe Photoshop® is capable of running. However, a minimum memory capacity of 256 MB is recommended. Running the filter (or any filter for that matter) on extremely large images may result in memory shortages and may prevent the filter from functioning." Edited February 22, 2009 by shaneis Link to comment Share on other sites More sharing options...
alias_marks Posted February 23, 2009 Share Posted February 23, 2009 wow..that needs lot of RAM dude...is there similiar way to create that burnout,and that kind of lens glitter using photoshop? Just a guess, but I think he's talking about rendering the actual scene. I remember Alex's interview talking about how these scene was indeed a very Ram intensive scene needing upwards of 6GB. Link to comment Share on other sites More sharing options...
shaneis Posted February 23, 2009 Share Posted February 23, 2009 Just a guess, but I think he's talking about rendering the actual scene. I remember Alex's interview talking about how these scene was indeed a very Ram intensive scene needing upwards of 6GB. Interesting. Who was the interview with? Was it the one on the AREA website? Cheers, S. Link to comment Share on other sites More sharing options...
alias_marks Posted February 23, 2009 Share Posted February 23, 2009 I'm trying to think. I thought it was the one on the area, however It may have just been response made by alex on evermotion, chaos, cgtalk or one of the online cgmagazines I browse through every once in a while:confused: It was when he first did the images way back in the day so can't quite remember I'll let you know if I find something besides the area interview that has some more info. Link to comment Share on other sites More sharing options...
alias_marks Posted February 23, 2009 Share Posted February 23, 2009 ah ha, found it http://forums.cgsociety.org/showpost.php?p=4839310&postcount=47 looks like it was AE for dof etc. Link to comment Share on other sites More sharing options...
vboyz Posted February 23, 2009 Author Share Posted February 23, 2009 hm..thnx alias_marks...thats what iam talking about..sorry my english not good enought Back to Treatd : I still strugle with match color between basic colour and lighting spot it self.. Link to comment Share on other sites More sharing options...
Ky Lane Posted February 23, 2009 Share Posted February 23, 2009 Surely this could be done using MR's glareOutput? Unless he's talking about the feature lights? Im confused. Link to comment Share on other sites More sharing options...
shaneis Posted February 23, 2009 Share Posted February 23, 2009 ah ha, found it Thank you! Link to comment Share on other sites More sharing options...
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