Jump to content

glass help


Mcubed
 Share

Recommended Posts

Modeling exterior perspective and I can't get the glass of the facades to look right. I've tried the Max glass & Brazil glass. I've tried raytracing and using an alpha channel then saving as a .png. Is there any good tips or tutorials that will give me a clue?

Link to comment
Share on other sites

filepush.asp?file=GLASShelp.jpg

 

WIP rendering w/Brazil in max5 with radiosity and a direct spot (for the sun). Using regular max glass. The falloff is set as the relfection at 100 and difuse at 50. Now I'm not familar with these settings (falloff)on these maps. I don't have the interior modeled by I do have the openings for them. With the backgorund I was just trying to get a reflection from the glass and saved as a .png file so I could remove it. I blurring effect would help also. I know its not the best best background to reflect but I still need to go back to the site and get the right picls. Any advice would be helpful.

Link to comment
Share on other sites

rendering w/Brazil in max5 with radiosity
I hope your 3ds max "advanced lighting" is off - or it should be. (set it to no "ligthing plugin"

 

In the render dialog uncheck use advanced ligthing.

now for your glass use a brazil glass, set the diffuse color to black and then set the transparency to dark gray, reflection color; start from black and move to lighter as you need, this should work. not only for brazil but for any engine.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...