JCM ARQ Posted February 24, 2009 Share Posted February 24, 2009 Hello guys, maybe some of you ca help me out, i will appreciate any comment, I'm rendering a 5 minute fly through animation of a moreless big model (a park including various buildings,theater,lake, trees,ecc.),exteriors and interiors. I have already rendered practically everything, and in general its ok. Except for the first 30 seconds, where i get a very notorious flickering around. Where it shows de most its in a zone where i have a theater (its seen from far, and it has alot of shadows blinking on it). I'm using Max 9 , with vray 1.50, about my settings,: I'm rendering a 720x576 at 30 FPS, Primary bounces with Irradiance map, and secondary with Brute Force. Image Sampler DMC, antialiasing filter Catmull Rom (it worked well in general, but I tried as well blurry filters like area, soft, video...without success) The Irradiance Map with preset MEDIUM-ANIMATION, having first a an animation prepass and then animation rendering. In this part of the movie I'm using a single Direct light with Vray shadows. I have already made several tests in order to minimize the flickering (according to what I have read in the forums), but i have not get the result I need. I have tried with softer filters for the antialiasing, calculating the irradiance map with multiframe incremental, also incremental add to current map (every 10 frames) and then rendering with this... I took out the texture map of the material (leaving only color). But I still get the flickering (the softer filters and calculating the irradiance map every 10 help a little, but it still shows) . I have tried as well rendering with HIGH-ANIMATION preset, but the problem keeps appearing. I check for double elements as well. I'm attaching the settings I'm using in general and a pic showing where is the problem in case its helpful. Also the settings of the light. If anyone has any other idea it will be great. Thanks in advance JC Link to comment Share on other sites More sharing options...
cjlopez4 Posted February 27, 2009 Share Posted February 27, 2009 I don't think a 50/20 split on the IRR settings is enough, bump this to 80/30. Also, try a the "summed" filter in the material dialog box, see attached. Hve you tried a Brute Force as Primary? Look up universal settings in vray and tweak as you like. Link to comment Share on other sites More sharing options...
JCM ARQ Posted February 27, 2009 Author Share Posted February 27, 2009 Thanks Cesar, I tried changing those parameters, together with other changes (the blurry filter in the dmc, some changes in the lights, ecc.) and I got a better result, I'm still getting some kind of "radiation" effect, but it seems to be acceptable for the moment (the one I got before was really too much)... I'll keep tryng and will see what happens J.C. Link to comment Share on other sites More sharing options...
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